Daily Punch 5-22-14 Legs + Gear for Shadowrun 5e

Well there are exoskeleton arms, there has to be legs….

 

Legs+:  The latest in exoskeliton enhancements for the mage on the go or person ravaged by disease in the third world.  These items provide additional movement and increase the jump of any person wairing them.  As with the other exoskeleton items provided by Horison, the uses must be operating using a wireless connection.  Each point of rating adds to your sprint and jump tests.  wireless bonus: This item must be controlled wirelessly to enable the full effect of the gear.

 

Essence Capacity Availability Cost
Legs+ (Rating 1-6) Rating 7 Rating x 4,000Y

Daily Punch 5-20-14 Power Glove item for Shadowrun 5e

How about an oldy but a goodie for Shadowrun 5e?

 

 

Power Glove:  Named for an artifact, this glove was developed by Horizon’s exoskeleton division to assist mages in their day to day living.  This item can have additional agility or strength enhancements.  Since the item is bulky in comparison to standard cyberlimbs, you must operate the device wirelessly as well as via normal hand movements. wireless:  This device only functions with the wireless turned on.

 

Essence Capacity Availability Cost
Power Glove 10 5 15,000Y
enhancement Essence availability cost
Strength rating x 3 R rating x 7,000Y
Agility rating x 3 R rating x 7,000Y

Daily Punch 5-19-14 Reactive Jump feat for DnD Next

Played some Next yesterday, and this feat is something my Dwarves needed to not die!

 

 

Reactive Jump

Move! Darnit!  Do you want to die!

Benefits:  Gain the following benefits:

  • Increase you dexterity by one up to a maximum of 20
  • When you are targeted by a spells that instantly hits or a spell that effects you at the start of your turn, roll a saving throw instantly instead of waiting for the start of your turn.  This counts as the save for the effect, so failure imposes all negative effects that the spell normally has.  If you save, you spend you interrupt action, take no damage, and move up to half your speed immediately.

 

 

Thoughts?

Daily Punch 5-16-14 Snatch Spell feat for Pathfinder

My wife plays a half-orc monk Toof, and, Toof took a beating from scorching rays.  After a day she says she wished she could snatch those rays like arrows. There’s an idea….

 

 

Snatch Spell

You grasp spells like arrows from the air

PrerequisitesDeflect arrows, Snatch Arrow, Qinggong Monk Archetype

Benefit: Once per round when you are targeted by a ranged or melee touch spell or spell-like ability, you make a dexterity saving throw equal to 10+1/2CR of the creature casting the spell or spell-like ability if the effect does not have a saving throw or save against the effect as normal if there is a saving throw.  If you succeed, the spell has no effect and  you gain a ki point instead.  If you are targeted by additional spells in a round, those spells effect you as normal.  If you fail against the saving throw, you are effected as normal, but you may use this feats against new effects this round.  Spells with multiple attacks such as scorching ray count as different effects.

 

 

Thoughts?

Daily Punch 5-15-14 Alter Elements spell for BareBones Fantasy

How about one more spell for BareBones fantasy?

 

 

Alter Elements

Range: 2 spaces per spellcaster level

Usage: Unlimited

Duration: Concentration

Resistance: None or STR

 

Effect: This spell allows you to command the very elements of Keranak.  The element must be in the environment, and must be either air, earth, water, or wind.  Any processed element such as steel can not be manipulated using this spell.  You may command these elements into any shape or phase you choose.  An example is moving water to form a bridge then freezing the water.  You can also command the element to be hurled as if with a telekinetic blast.  Elements not under your control follow the normal rules of nature such as a ice bridge melting in the desert or partially completed rock bridges collapsing under their own weight.  Follow the rules for telekinetic blast amounts and max amount of material moved with a single use of the spell.

 

 

Thoughts?

Daily Punch 5-14-14 Rapid Recovery Feat for DnD Next

Something my character really want to have for those times when you don’t have a healer!

 

 

Rapid Recovery

You can spring back from the grave with an almost eager zeal!

Benefit:When you stabilize after being knocked unconscious or naturally regain 1 hit point via normal healing including rolling a natural 20 on a stabilization check, you may spend a number of hit dice equal to your constitution modifier as normal.  This requires no action and occurs immediately when you you regain consciousness.

 

Thoughts?

Daily Punch 5-13-14 Druid Class for BareBones Fantasy

With Wild Shape, we can have a druid!

 

 

Druid

This skill represents experince with the forces and order of Nature

  • Dual Natured– For each level in this class gain +5 in scout and cleric.
  • Natures Blessing-each druid level gain one of the following spells- wild shape, control weather, dispel, divination, entangle, heal, summon, transform.  Use the cleric skill to determine all effects for these spells.
  • Master of self and animals-Increase the number of times you can use Wild Shape and Summon to twice druid level for each.

Level     Name

1           Initiate

2          Druid of Earth/Wind/Fire/Water

3          Master of the Elements

4          Druid of Summer/Winter/Fall/Spring

5          Master of Seasons

6          Supreme Circle Leader

 

Thoughts?