Daily Punch 5-12-14 Wild Shape Spell for BareBones Fantasy

I bought the BareBones Fantasy RPG at AnCon.  I’m liking what I’m seeing, but I know my wife would love to play a druid.  How about we start working on that….

 

Wild Shape

Range: Self Only

Usage: 1/day

Duration: Varies

Resistance: None

 

Effect:  This spell allows the caster to alter his/her shape into that of a living, natural creature.  The time and creature rank are similar to the Summon Spell, but with the deration multiplied by three.  The caster uses all the attributes of the creature summoned, but BP are not altered.  Any wounds done to the caster remain after the caster has reverted.  The caster may still cast spells while in the wild shape.  This may not be made permanent.  Any effects like permanent loss of ability points remain after the spells end.

Daily Punch 5-9-14 Web Guru Positive Quality for Shadowrun 5e

My local technomancers have been having some problems.  How about some positive qualities.

 

Web Guru

Cost: 15 Karma

You are awesome and you know it!  The net is your biz and you’re its wiz.  When you use a complex form, increase the results of the complex form by 1.5.  As an example, if you use resonance spike and have 4 net hits, you cause 6 boxes of damage.

 

 

Thoughts?

Daily Punch 5-6-14 Selfless Mage Quality in Shadowrun 5e

Some people just help other…sometimes….

 

 

Selfless Mage

Cost: 10 karma

Some people just help others….I know its crazy, but they do…sometimes….I don’t understand it either.  When a character with this quality gives at least three dice to another character as a counter spell, the counter spell dice pool increases by two dice.  The character can do this as many times as possible to normally counter spell.

 

Thoughts?

Daily Punch 4-30-14 Supercharging Light Feat for Pathfinder

How about one more Pathfinder feat, this time to deal with undead only….

 

 

Supercharing Light

The candle that burns the brightest burns the quickest.

Prerequisite: Ability to cast spells with the light descriptor or the ability to use spell like abilities with the light descriptor that have an effective level such as an alchemist

Benefit:  As a standard action you cay lose a prepared spell you have and select a light source within 60 feet of you.  That light source instantly emits a burst of blinding light that is only harmful to undead creatures as per the Sunburst spell but it only effects undead creatures and uses the spell level that was lost as your level.  As an example, if a wizard lost a 3-rd level spell, this feat would cause 3d6 damage to undead in the area.  The light source is is extinguished after the spell takes place and does not extinguish any area of magical darkness in its radius but will effect undead in that darkness if the darkness if of an equal or lower spell level.  Any additional effects from being exposed to sunlight still effect undead in the radius.  If the light source is held by a creature that does not want the light lost, the creature makes a will save equal to 10+spell casting attribute+level of the spell lost

 

Thoughts?

Daily Punch- 4-29-14 Converting Light feat for Pathfinder

Time for a Pathfinder feat based on what I’ve been reading lately

 

 

Converting Light

Light is your to command and wield as a weapon

PrerequisiteAbility to cast divine spells, Light Sub-domain

Benefit: As a standard action, you may convert a prepared spell of any the divine spell casting class with the Light sub-domain to a light spell of the same level.  This spell functions as per daylight but at the level of the spell that is converted.

 

 

Thoughts?