Daily Punch 2-25-14 Run and Gun feat for Pathfinder

Here is a feat for Pathfinder based on yesterdays quality for Shadowrun.

 

Run and Gun (Combat)

You move quickly and aim quicker.

Prerequisites: Dex 13, Dodge, Mobility.

Benefit: You get a +4 bonus to range attack rolls when you leave a threatened area to make a range attack roll.  You must move at least 10 feet.  Your ranged attack does not provoke an attack of opportunity if you move at least 10 feet.

Daily Punch 2-21-14 Quick talker Feat For Pathfinder

Ran a game of Pathfinder.  Here is a feat they players really needed.

Quick Talker

You might not have meant to say what you said, but your quick talking saved the day.

Benefit: A number of times per day equal to half your charisma modifier, you can reroll a failed charisma based skill roll.

Thoughts?

Daily Punch 2-12-14 Ice Armor spell for Pathfinder and DnD Next

I really liked the last encounters season.  During it I saw the main baddy had an awesome bit of spell armor.  How we everybody get a taste of that?

 

First the DnD Next Stats

 

Ice Armor

2nd-level conjuration

Casting Time: 1 action

Range: Touch

Duration: 8 Hours

Touch a willing creature.  That creature is surrounded in a nearly invisible field of ice.  The ice hat hit points equal to your spell casting ability times your character level.  When you take damage and the ice shield still has hit points, the ice shield appears around you and takes the damage instead of you looking like crackling ice on a like.

 

and now Pathfinder

 

Ice Armor

School conjuration (creation) [force]; Level cleric 2, sorcerer/wizard 2 witch 2 Domain water 2, weather 2

CASTING

Casting Time 1 standard action
Components V, S,Df/ F (a piece of glass shaped like a suit of armor)

EFFECT

Range touch
Target creature touched
Duration 1 hour/level (D)
Saving Throw Will negates (harmless); Spell Resistance no

DESCRIPTION

An invisible but tangible field of ice surrounds the subject.  The ice shield has 5 hp of temporary hit points per character level.  When struck, the ice shield takes damage before the target appearing instantaneously to all as a flash of ice cracking like the ice covering a lake.

Daily Punch 1-22-14 Two quick feats for Pathfinder

I’ve been going through a few of the Pathfinder Player Companions and thought of a few feats I’d like to add-

 

Finger Trick

You’ve done this so many times before your fingers know how to do their work on their own

Benefit: If you have a weapon that you can modify to a different fighting form, you may do one step quicker.  An example is adding a bayonet to a firearm is usually a move action, but now is a swift action.

 

Fast Healing

In the midst of combat, the healing prayers are right on your lips.

Prerequisites: Divine spell casting

Benefit: A number to times per day equal to your spell casting statistic’s bonus, you can cast a spell with the healing descriptor as a swift action.  This spell may not be cast from a magical device.

Daily Punch 1-7- Devil’s Tears Artifact for DnD and Pathfinder

Yesterday was demons tears for Pathfinder and DnD, today its fair play with Devils!

Devil’s Tears

Slot none; Aura varies with CR of devil it comes from transmutation; CL varies with CR of demon it comes from; Weight 1 oz per dose

DESCRIPTION

This small vile contains a some of the purest, clearest liquid in the multiverse.  The vile contains devil tears that have been freely given by a devil that is truly sorrowful for whatever transgression it performed.  All devil’s produce tears, but catching or finding the hidden tear is harder the older the devil grows.  Some tears are lost as they simple fall upon the ground and are washed away.  However, as a devil grows in power they realize that the tears represent a bit of lost mortality, thus making them more powerful as they become less mortal and more god.  A demon can be forced to produce tears with a Wish or Miracle spells, that first passes spell resistance, then a will save, and finally an opposed spell-craft check.

Use

If you look deeply into the vile, the vile will show you in the waters the nature of the sin the devil is sorrowful of.  If applied to a lower ranking devil, that demon is either instantly changed to its mortal form or destroyed forever if it never had a mortal form.  This destroys the tear forever.  To change a devil of the same level, you need two doses.  To change a devil of a higher level, you need 9 doses.  You may only change a devil to its mortal form/destroy it with a does of one level lower then it.

If a devil is destroyed by devil’s tears they may never be brought back into existence even with Wish or Miracle spells.

DESTRUCTION

Wish or Miracle will not destroy a dose of Devil’s tears.  However, if thrown on the ground or mixed into water, the tear can evaporate with the light of noon sun eclipse.

Daily Punch 1-6-13 Demons Tear’s

Well I’m back from vacation, what did I miss?  How about I get my butt bad to work and make you some stuff form my head!  First up, Pathfinder/DnD items I’ve been thinking about since reading the Adversary.

 

Demon’s Tears

Slot none; Aura varies with CR of demon it comes from transmutation; CL varies with CR of demon it comes from; Weight 1 oz per dose

DESCRIPTION

This small vile contains a some of the purest, clearest liquid in the multiverse.  The vile contains demon tears that have been freely given by a demon that is truly sorrowful for whatever transgression it performed.  Most demons do not ever produce a single dose of this in eternity, but as the demons grow older and some are reminded of their past and experience a moment of true regret.  All demon lords have a vile either from when they were lower ranking demons or when they arose to their station.  This vile is hidden deep away for fear it will be used against him/her/it.
Use

If you look deeply into the vile, the vile will show you in the waters the nature of the sin the demon is sorrowful of.  If applied to a lower ranking demon, that demon is either instantly changed to its mortal form or destroyed if it never had a mortal form.  This destroys the tear forever.  To change a demon of the same level, you need six doses.  To change a demon of a higher level, you need 36 doses. The power of six continues all the way up to the highest demon of the abyss needed 666 does each taken from a different lord of the abyss.

Demon tiers work across demon types.

DESTRUCTION

Wish or Miracle will not destroy a dose of Demon’s tears.  However, if thrown on the ground or mixed into water, the tear can evaporate with the light of a new moon.

 

 

Daily Punch 12-24-13 Santa’s Sleigh for Pathfinder

In honor of Christmas, let’s stat up Santa’s Sleigh for Pathfinder!

 

Santa’s Sleigh

Aura overwhelming transmutationCL 30th; Slot none; Weight 2000 lbs.

DESCRIPTION

This is a simple, large sleigh made of red lacquered wood.  It comfortably sits three regular people or one larger person and a small person.  Behind the seat sits an enormous bag that looks too big to be lifted.

 

The sleigh grants the power of time stop for as long as the driver desires, but allows the user to freely leave the sleigh and maintain the effect.  The sleigh also allows any normal animal the ability to pull the sleigh conferring the powers of flight and freedom of movement to them and the sleigh.

The bag is a bag of holding that has infinite space with no size restrictions.

Any animals pulling the sleigh are continually affected the the spell hero’s feast as are the driver and any passengers.

Any driver is given the ability to teleport without error to and from the sleigh with a distance of one mile.  The driver is given clairaudience-clairvoiance with a range of 1 mile.

The sleigh is not affected by any antimagic fields.

While the driver has control of the sleigh, he may do no evil act.  If the driver does, the sleigh instantly returns to its creator.