Daily Punch 10-23-14 BioGel item for Shadowrun 5e

Tired of mages looking right through you?  How about an option to keep those pesky mages at bay?  How about BioGel from you friends at Horizons!

 

Item         Avail               Cost

BioGel                    Rating x4           Rating x 1,000

 

BioGel is a living product that closely mimics living tissue.  A cybernetic equipment can be modified (costing one capacity and 1,000Y) to allow BioGel to be implanted into a specialty compartment that provides give a -1 dice pool penalty to all assensing checks.  The lowest level BioGel is made from bacterial cells, with high levels being cultivated yeast cells, mammalian cells, culture immortalized human cells, and finally the highest level cells are made form cells culture from the person who has the cybernetic equipment.  Each does will last about one week as the cell will die after that point.

Daily Punch 10-08-14 BioBox For Shadowrun 5e

My players built this custom during their last Shadowrun game.  I think this needs a build here.

 

BioBox

Why sneak in when you can be delivered?  the biobox was designed for insertion/extraction jobs.  The box is sized for one human, two human, troll, or two trolls.  The box is led lined, interlaced with biological material prevents assessing, and temperature controlled to prevent thermal scans.  While not standard, the box can be upgraded with air tanks as it is air tight, sound dampeners, electrical warfare devices for electronic dampening, and medical equipment for keeping a target unconscious.

 

Item                   Cost                            Restriction

human                  2,000                             10

two human          3,000                             12

troll                        3,500                             14

two troll               5,000                             16

Daily Punch Specialist quality for Shadowrun 5e

I’ve been reading lots of Shadowrun lately.  Let’s see what I can come up with.

 

 

Specialist

Cost: 15 Karma

What you practice, you really practice.  Whether its shooting round after round at the same target at the range or just learning to make that pretty Troll at the bar smile on command, when you focus on something, you make sure you do it well.  When you gain a specialization in a skill, you roll three dice instead of two.

 

 

Thoughts?

Daily Punch 9-2-14 Skilled Wire implant for Shadowrun 5e

Been thinking about data jacks and directly plugging in to a device.  Why not have a cord you can control?

 

Device

Skilled Wire (rating 1-6)

Essence

0.1

Availability

4

Cost

rating x 300 Y

Skilled Wire is a single cord that is implanted either directly into your arm or leg and is directly connected to either a RCC, deck, internal commlink, or a datajack.  It can extend up to one meter.  Skilled wires have a pilot rating equal to its rating, can only be given commands remotely, never be actively piloted, but you are always consider to be directly connected to it and anything it connects to.  It can not be hacked as it and any device are consider to be connected, never in wireless mode. As a simple action, you can command Skilled Wire to directly connect to a device with a data jack.  Skilled Wire will attempt to do so stealthily with a stealth dice pool equal to double its rating.

 

 

Thoughts?

Daily Punch 8-7-14 Extra specialization quality for Shadowrun 5e

How about being able to specialize in more then one thing in Shadowrun 5e?

 

Extra Specialization

Cost: 10 + 5  karma per specialization beyond the first.

You focus on one area and really spend your time working on that to the point all facets of that task are almost second nature to you.  When you take this quality, you may spend additional karma to specialize in a skill that you are already specialized in.  You must specialize in a second area.

 

Thoughts?

 

Daily Punch 8-4-14 On the Money quality for Shadowrun 5e

I’ve had quite a few players at my table get mad when they only grazed a target, let’s fix that.

 

On the Money

Cost: 4 Karma

Life is a lot of absolutes for you: food/no food, rent money/sleeping in the car, hit/miss.  When you attack a target with a melee or ranged weapon and you score a grazing hit, you are considered to have hit the target doing base damage for the weapon or ammunition.

 

 

Thoughts?

Daily Punch 8-1-14 Summoning Sickness quality for Shadowrun 5e

I’ve been making a lot of good qualities for Shadowrun 5e, how about a bad one….

 

 

Summoning Sickness

Bonus: 5 Karma per Level (Max 4)

RequirementSkill ranks or skill group points in Conjuring skills equal to the level taken for this quality.

You play with spirits, but they don’t play nice with you (kind of like cheap McHugh’s sliders)!  When you use a skill from the Conjuring skill group, you gain extra drain equal to the level(s) you take in this quality.  Determine if the drain is physical or stun before adding the additional drain from this quality.

 

Thoughts?

Daily Punch 7-31-14 Fading Fade quality for Shadowrun 5e

I’ve heard Technomancers feel left out, and that complex forms are not very good.  Its powerfull, but the backlash is too much for it to be usefull.  So, how about a quality that will help them?

 

 

Fading Fade

Cost: 7 karma per rating (Max rating 3 )

You are a master of your mind and the matrix.  The inner math that makes the wireless world go round is something that you don’t even think about anymore.  When you use a complex form, reduce the fading value by an amount equal to the level of this quality.

 

 

Thoughts?