Daily Punch 3-13-15 Hold Your Ground Feat for DnD 5e

You can charge and do damage.  What if you could stand tall and hold a position?

Hold Your Ground

You are a wall!  You don’t move the fastest, but you no one moves you or around you.  Gain the following benefits:

  • Gain +1 to your strength or constitution to a maximum of 20.
  • Gain advantage on any saving throw that would move you.
  • When you don’t move for a turn, gain a +1 bonus to your AC and any attack you make.
  • When a creature moves to engage you in melee, as a reaction you may make an attack against that creature.

Thoughts?

Daily Punch 3-12-15 Bow Expert feat for DnD 5e

How about some feat for DnD 5e.  If there is a crossbow feat for DnD 5e, then let’s make a longbow/short bow feat for DnD 5e!

Bow Expert

Your skill and speed with the longer bows makes you a formidable foe.  Gain the following benefits:

  • Increase the damage dice for any longbow or shortbow you you by one step.  As an example a d6 weapon would instead deal a d8.
  • As a bonus action each round, you can shoot one additional arrow with a longbow or a shortbow.
  • As a reaction each round, you can make an attack with a shortbow or longbow when an enemy moves into its melee range and engages you for the first time.  This one attack does not suffer disadvantage.

Thoughts?

Daily Punch 2-24-15 Knowledge is Power feat for DnD 5e

I’ve been thinking about how to combine skills in DnD 5e.  Here’s a feat that does some of what I’d like to add to the system.

 

Knowledge is Power

You’re good at talking to people, but better when you’ve got some knowledge of what your talking about.  Gain the following benefits:

  • Increase your intelligence or wisdom by +1 to a maximum of 20.
  • When you make a Charisma(persuasion), Charisma(deception), or Charisma(intimidate) check and have proficiency in a relevant skill, you may double your proficiency bonus for that check if you include information from that knowledge in your check.  In the case of expertise, you triple your proficiency bonus, not quadruple.

Daily Punch 2-23-14 Reactive Stealth feat for Dnd 5e

Sorry for being away for a bit there.  Something has to pay for my board game addiction, and sometimes that my actually job.  Let’s hop back into this with a feat I feel most of my players want in DnD 5e!

 

 

Reactive Stealth

You’re a master of stealth.  Even when you do badly, it’s almost impossibly to fail.  Gain the following benefits:

  • Increase your dexterity by 1 to a maximum of 20.
  • When you roll a stealth check and fail, you may take a -5 penalty and reroll.  You  must accept the result of this second roll.

Daily Punch 2-16-15 Lich Bloodline Sorcerer

If you get power from you life blood as a 5e sorcerer, could you get power from you unlife blood?  Let’s find out

 

Lich Bloodline Sorcerer

Be it a magic ritual gone wrong or simply the touch of the grave, you have gained magic power at the escalating cost of losing your life essence.  Maybe you are searching for a cure.  Maybe you enjoy the power the comes and don’t mind the cost of your soul.

 

Between Life and Death

At first level, you’ve started to gain the pallor of the dead.  You gain resistance to all non-magical weapon attacks from creatures with a CR of 1/2 your level or below as well as necrotic resistance.  Gain the Chill Touch cantrip, but this spell now has a range of touch.

 

Command Minions

Starting at 6th level, you gain the bonus spell animate dead at the highest spell level you can cast.  Add your charisma modifier to the any undead you animated attack rolls and ability checks.

 

Phylactery Construction

Starting at 14th, you’ve learned enough about what your about to become to truly master some aspects of it.  You can construct a Phylactery at no cost for your first one.  If you die, you appear next to it in 1d4 days at full hit points with no negative effects or any other effects you were under when you died.  You may not be resurrected via any other methods now.  If your first phylactery is destroyed, you may spend 1000 gp to rebuild it.

 

True Lich

Starting at 18 level, your apotheosis to the undead is complete.  You are now a complete lich.  You no longer sleep, eat, drink, or breath.  Gain a +3 bonus to your armor class for natural armor as you become withered flesh and bone.  You gain resistance to cold and lightning damage as well as resistance to all non magical weapon damage.  You can not be charmed, exhausted, frightened, paralyzed, or poisoned.

Daily Punch 2-13-15 Diabolic Druid feat for DnD 5e

It’s Friday the 13th.  How about an evil druid feat?  Maybe your druid sees order in devils?  Let’s help you with that

 

Diabolic Druid

Prerequisite: druid, LN, LE, or NE alignment

Devils are your masters.  Nature follows it’s own rules of law, and you ensure those laws are followed.  Just like any good contract.  Also nature can not break it word, just like any contract.  This strictness to the word of natures law has taken you down a dark path, but rewarded you with your own power.  Gain the following benefits:

  • Gain a +1 bonus to wisdom to a maximum of 20.
  • When you use your Wild Shape feature, you can change in to fiend(devil) subtype in addition to beast.  You must follow all other rules for Wild Shape.  However, you may become an imp when you take this feat but can not fly higher then 10 feat of the ground until the Wild Shape allows you a fly speed.

 

Thoughts?

Daily Punch 2-12-15 Conservative Spellmaster feat for DnD 5e

Let’s continue the feats for DnD 5e with another for the Sorcerer.

 

Conservative Spellmaster

Prerequisite: Sorcerer, metamagic feature

You are a master of casting spells using a limited amount of power. Gain the following benefits:

  • Reduce the spell point cost of metamagic powers by 1 to a minimum of 1.
  • Gain an extra pool of five spell points.  If you would reduce the cost of a metamagic application to zero spell points, use one of these extra spell points.  These extra spell points return when you take a long rest.