Daily Punch 3-13-15 Hold Your Ground Feat for DnD 5e

You can charge and do damage.  What if you could stand tall and hold a position?

Hold Your Ground

You are a wall!  You don’t move the fastest, but you no one moves you or around you.  Gain the following benefits:

  • Gain +1 to your strength or constitution to a maximum of 20.
  • Gain advantage on any saving throw that would move you.
  • When you don’t move for a turn, gain a +1 bonus to your AC and any attack you make.
  • When a creature moves to engage you in melee, as a reaction you may make an attack against that creature.

Thoughts?

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4 thoughts on “Daily Punch 3-13-15 Hold Your Ground Feat for DnD 5e”

  1. Seems to powerful with the +1 AC and would recommend qualifying what it means by “not moving” for a turn, such as do nothing or just not use your movement that turn.

      1. I see your point. I do think you should clarify movement. Also, might want to clarify what happens if they use the expedite retreat spell too.

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