You can charge and do damage. What if you could stand tall and hold a position?
Hold Your Ground
You are a wall! You don’t move the fastest, but you no one moves you or around you. Gain the following benefits:
- Gain +1 to your strength or constitution to a maximum of 20.
- Gain advantage on any saving throw that would move you.
- When you don’t move for a turn, gain a +1 bonus to your AC and any attack you make.
- When a creature moves to engage you in melee, as a reaction you may make an attack against that creature.
Thoughts?

Seems to powerful with the +1 AC and would recommend qualifying what it means by “not moving” for a turn, such as do nothing or just not use your movement that turn.
I don’t think +1 AC is to much, but I agree that I should clarify what not moving means. I meant not using your movement action that turn. Do you think that’s fair?
I see your point. I do think you should clarify movement. Also, might want to clarify what happens if they use the expedite retreat spell too.
Good points. I didn’t even think about expedite retreat