Daily Punch 6-6-23 Guarded fighter feat for Pathfinder 2nd Ed

I want a big guy with a big sword to block the small swords!


Guarded 1 action Feat 1

Fighter Open Stance
Requirements You are not wielding a shield and you are wielding a melee weapon.


If you time it right, a sword is a shield. You can now take the raise a shield action using your sword to block incoming blows. Your AC does not increase, but the weapon functions just like a shield for using shield block feat.

Thoughts.

Ring Side Report- RPG Review of Pathfinder Society Scenario #4-05: The Arclord Who Never Was

Product– Pathfinder Society Scenario #4-05: The Arclord Who Never Was

System- Pathfinder

Producer– Paizo

Price– $6 here https://paizo.com/products/btq02dw7?Pathfinder-Society-Scenario-405-The-Arclord-Who-Never-Was  

TL; DR-Good overall story, but small issues in the middle beats.  83%

Basics– Who is the skull?  You find a talking skull…what the heck is up with that?  Find out who the skull is and continue the mystery of the fey who want it!  

Mechanics or Crunch– The math is all balanced for this adventure, but the progression of it is a bit skewed.  This adventure is basically several skill tests, a potential fight, skill test/fight, plot, skill tests, then end fight.  Players who are combat monsters will be a bit bored as the goal of most damage will not be a major time sink for the game.  It is all balanced for the numbers and skills used, but the game is moving to much more explore, report, corporate and less destroy all things.  4/5

Theme or Fluff– The overall story of this adventure is great, but the beat by beat is a bit off.  The basics are to learn about the skull.  Characters are introduced in throw away lines and given full pictures, but I don’t honestly know who they are and how they fit into the flow.  This leads to players asking questions that I honestly can’t answer.  It’s nice to have, but it feels off.  One example is a NPC who talked to the skull as a person, but that person is mentioned exactly four times. All four times are either in the paragraph saying he talked to her or his pictures.  NO real description of who he is and why we care.  The major pieces are fun and the second half of the adventure comes together well. The first half has good things that just don’t fit true.  3.5/5

Execution– PDF? Yep.  Hyperlinked?  Yep. Solid Art?  Yep.  Good layout? Yep!  This is what I expect from a Paizo adventure.  I complained that there are TOO many pictures.  That’s a good problem to have.  5/5

Summary– I like the metaplot between the starter adventure, this adventure, and the last of the trilogy about this magic talking skull.  The crunch is good, but not even.  If you just want to beat things, this is not your adventure.  If you want to explore a magic town, this is a blast.  As a GM, some pieces don’t quite work.  I want more background on some characters.  Help me use the NPCs and their pictures to fill out the social bits of the adventure.  It’s physically well done, and the big story is a blast.  I just need more flow in the middle.  83%

Daily Punch 5-29-23 Contingency Jewelry magic item for Pathfinder 2nd Ed

I want some Jeweler that holds some spells?


Contingency Jewelry, minor Item 14

Consumable Magical Abjuration
Price 900 gp
Usage wear as jewelry
Activate  envision; Trigger An action occurs that you specify; 


This device is custom built to look like regular jewelry, but it also contains a matrix to hold a spell. Any spell caster can cast any spell of 4th level or lower into the device and specify the conditions that will result in the spell being cast and if they spell will affect the wearer or if it just centered on the wearer. Upon being dispelled, the jewelry falls apart and disintegrates into dust. This spell can prevent things like death if this spell would heal the target.

Contingency Jewelry Item 16

Consumable Magical Abjuration
Price 2,000 gp
Usage wear as jewelry
Activate  envision; Trigger An action occurs that you specify; 


As contingency Jewelry minor, but the spell can be up to level 6th.

Contingency Jewelry, major Item 18

Consumable Magical Abjuration
Price 5,000 gp
Usage wear as jewelry
Activate  envision; Trigger An action occurs that you specify; 


As contingency Jewelry minor, but the spell can be up to level 7th.

Contingency Jewelry, epic Item 20

Consumable Magical Abjuration
Price 14,000 gp
Usage wear as jewelry
Activate  envision; Trigger An action occurs that you specify; 


As contingency Jewelry minor, but the spell can be up to level 8th.

Thoughts?

Daily Punch 5-24-23 Trigger Spell spell for Pathfinder 2nd Ed

I want to be covered in so many spells that when I get hurt its a NUKE!

Trigger Spell Spell 1

Enchantment
Traditions arcane, divine
Cast somatic, verbal
Range touch; Targets one willing target
Duration 1 hour or until used


You channel magical energy from a second spell into this spell. This means you will cast this spell and a second spell using two spell slots at once. the second spell can be cast at any level, and that will determine the effects of the second spell. If one spell has a longer casting time, then the total spell casting length is the longer one. When you cast this spell, choose a condition for the second chosen spell to be cast such as damage to the target or hitting with a melee weapon. When the chosen spell goes off, any attacks or saves are made using your attack or save value. You can also choose if the spell affects the target this is cast onto.


Heightened (level 3) The duration increases to 1 day.

Heightened (level 5) The duration increases to 1 week.

Heightened (level 7) The duration increases to 1 month.

Heightened (level 8) The duration increases to 1 year.

Thoughts?

Daily Punch 5-18-23 Alchemy Storing Weapon Rune for Pathfinder 2nd Ed

Let’s hide some stuff!

Alchemy Storing (Weapon Rune) Item 13

Transmutation Magical
Price 3000 gp
Usage etched onto a melee weapon


When etched, this rune creates an extradimensional space that links to the weapon that wields it. The space can hold up to 1 Bulk but can contain any alchemical item. Stowing or retrieving an item in the space requires an Interact action, except when using the rune’s activation.

Activate  reaction, command; Trigger You hit a foe with the rune etched weapon. Effect You choose to have the alchemical item to spray onto you or your foe. If you choose you, you are subject to the alchemical items effect and it does not affect any other targets. If you choose to affect the enemy, the alchemical item affects the target as if it was hit by the object including any critical effects if weapon attack was a critical as well. Any splash effects do not effect you and instead become a cone of equal length to the space radius instead with all effects and saves as before.

Thoughts?

Daily Punch 5-16-23 Explosive weapon rune for Pathfinder 2e

Still want my exploding weapon from God of War!

Explosive Item 5+

Evocation Magical
Usage etched onto a weapon that throws projectiles


When you etch this rune onto a weapon that shoots a projectile, the projectile is surrounded in energy that explodes on contact. This does additional 1d8 damage of the same type as the weapon.

Explosive Item 7

Price 360 gp
Craft Requirements You are an expert in Crafting.

Explosive Item 14

Price 4300 gp
The projectile does an additional 2d8 damage of the same type as the weapon.
Craft Requirements You are a master in Crafting.

Explosive Item 20

Price 70,000 gp
The projectile does an additional 3d8 damage of the same type as the weapon.
Craft Requirements You are legendary in Crafting.

Thoughts?

Daily Punch 5-5-23 Grab and Ride barbarian and fighter feat for Pathfinder 2nd Ed

Been playing God of War again, so here is an idea that comes right from there!

Grab and Ride 2 actions Feat 6

Barbarian Fighter


You’ve gotten used to directing your opponents in battle! Make a basic melee strike against an opponent who is at least one size category larger then you. If the attack is successful, you do damage equal to your Strength modifier and climb on the back or top of your opponent and can direct them around. This counts has having the creature grabbed. While riding them, as an action you can make them take the stride action. Any creature they move through may make a reflex save or take damage equal to the Strength modifier of the creature your are riding. The creature can escape the grab as normal, and you can change this to restrained following the normal rules for doing so. You can also strike the creature as normal as well.

Thoughts?