Blurbs from the Booth-Top 10 Reviewed Games of the 2014

Everybody else gets to put out there top 10’s, well, so do I!  Qualifications are I had to review your game in 2014.  Only 52 (wow, I play a lot of games!) were selected, and I narrowed it down to 10.  Let’s see if your favorites on the list.

 

10- Shadows of Malice-$50- Review here –https://throatpunchgames.com/2014/11/30/ring-side-report-board-game-review-of-shadows-of-malice/  It’s not the prettiest one on the list, but it makes up for that in sheer effort.  This game covers a ton of ground from world building to theme.  It’s completely random, but if you don’t mind lots of dice rolling, it’s a blast for a co-op game.

 

9-Terra Mystica-$80- Reviewed here- https://throatpunchgames.com/2014/04/09/ring-side-report-board-game-review-of-terra-mystica/  The first euro on the list.  This is a fun game, but man is it deep.  Think Mariana Trench deep.  It’s a fantasy game about terraforming, but worker placement and action selection blend together into a beautiful game.  Also, you could beat someone to death with the components in the box-lots of wood pieces in this one for a great value.

 

8- Viva Java: The Coffee Game: The Dice Game- $30- https://throatpunchgames.com/2014/06/24/ring-side-report-board-game-review-of-viva-java-the-coffee-game-the-dice-game/  And now the first family game on the list.  This one is an extremely light game, but it’s got a few sneaky elements of depth that will surprise you.  It’s quick, teaches in less than five minutes, and you can master this in 10 minutes.  Quick fun.

 

7-Eminent Domain- $40- https://throatpunchgames.com/2014/05/05/ring-side-report-board-game-review-of-eminent-domain/  An awesome 4X game that is also a deck builder with a twist.  Every action you take also gives your opponents the same action.  That’s a fun twist that blows Dominion out of the water for me.

 

6-Tiny Epic Kingdoms- $20- https://throatpunchgames.com/2014/10/22/ring-side-report-board-game-review-of-tiny-epic-kingdom/ How about a 4X game the fits in your pocket, plays in 45, and has more depth than most games out there?  How about if that game costs about as much as a quarter of the other games out there?  SOLD!

 

5-Firefly the Board Game- $60- https://throatpunchgames.com/2014/02/27/ring-side-report-board-game-review-of-firefly-the-board-game/  Take Shadows of Malice and wrap it in an IP I love.  Give it awesome components, and you get this amazing game.  Randomness can bite you in the butt hard core, but all American-style games like this have that problem.

 

4-Panamax- $50- https://throatpunchgames.com/2014/12/23/ring-side-report-board-game-review-of-panamax/ Ya, I know, it’s a game about moving ships.  That might seem boring, but honestly its one of the more impressive semi-cooperative games out there.  You can’t win unless you invest in the others.  You can ship if you don’t work together.  Lots of tough choices have to be made to make this game work and for you to win.  And that a fun brain buster of a game.

 

3-Sushi Go!- $13- https://throatpunchgames.com/2014/12/23/ring-side-report-board-game-review-of-sushi-go/ It’s a drafting game about making the best sushi choices you can.  It’s quick, it’s fun, and you don’t need to be able to read to play.  Family fun at its best!

 

2-Skull and Shackles Adventure Deck 2- Raiders of the Fever Sea- $20- https://throatpunchgames.com/2015/01/02/ring-side-report-board-game-review-of-skull-shackles-adventure-deck-2-raiders-of-the-fever-sea/  I love the Pathfinder Adventure card game, but I also think this is the best version of it out there.  Simply put, you will feel like a pirate and an adventurer as you play this adventure deck.

 

And finally, NUMBER ONE…

 

1-Rococo- $60-https://throatpunchgames.com/2014/06/30/ring-side-report-board-review-of-rococo/  Yes, my favorite game of the year is a game about making frilly dresses.  No, I don’t have a problem with that.  Take anything I said about any of the above Euro-style games out there and multiply it.  This game has action selection, worker placement, multi-part economies, area control, deck building, multiple paths to victory, and the King of France!  If you want a game where you can build the best strategy you can completely different every time, this is your game.  I played this game by accident at Origins, but honestly, it’s one of the best choices I’ve made all year.

Ring Side Report-Board Game Review Nightmare

 

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Picture from magisterrex.wordpress.com

 

Product– Nightmare

Producer(s)– A Couple of Cowboys and many others

Price– ~$10 at http://www.ebay.com

Set-up/Play/Clean-up– 60 minutes exactly! (2 to 6 players)

TL; DR-90’s-riffic horror game on a VCR! 90%

 

Basics-Ready to play MY game?  Nightmare is a big bowl of the early 90’s in a VHS cassette.  Yes, I said a VHS cassette.  Go dig in your garage and find a VCR.  In Nightmare, each player takes the role of some poor damned soul ranging from a werewolf to a vampire.  This is chosen by the tombstone you randomly draw from a bag.  Also from this bag, you draw a number that you slot into your tombstone.  You then place your character on the board on your gravestone.  Next, each player then writes down their worst fear with china markers on the nightmare cards.  These cards are shuffled, placed on the center space of the board, and then the game begins.  Players start the VHS tape, and the Gatekeeper gives you the rules.  When he’s on the TV, all play stops.  When he’s not on the TV, you roll a six sided die and move.  The Gatekeeper will randomly appear during the game, given random orders or outright be a pain to just one player!  Players try to go around the board as fast as they can collecting chance cards, time cards, and fate cards.  Chance cards are random events that might give you keys.  Time cards give you specific times and an action that range from taking extra turns to yelling out loud to scare everyone to get them put in the black hole (basically jail from Monopoly).  Fate cards are random cards that give you extra powers and opportunities to win keys.  The goal of the game is to earn all six of your keys that grand you extra powers, move to the center of the game board exactly, and reveal to top nightmare card.  If it’s yours, you instantly lose.  If it’s not, you win!  If the game goes sixty minutes, then the Gatekeeper wins, all the players lose, and the nightmare is just beginning!

 

How about a picture of the Gatekeeper?

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From www.kotaku.com.au

 

Mechanics– This is roll to move madness.  You will roll the dice as fast as you can to move your characters as quickly around the board as possible.  Let’s face it, this is not modern (or good) game design.  The cards that you get are completely random and might not be helpful at all.  And, if you really want to remove all the fun from the game, you could easily memorize what times the Gatekeeper pops on screen and work out the math of how to win.  But, that’s not fun.  This game is an experience, not a Spiel des Jahres candidate. 3/5

 

Theme- This game is theme.  From the instruction that tell you to dim the lights, to the Gatekeeper constantly messing with the players, you WILL experience some scares from this game.  It’s like a haunted house in a board game. 5/5

 

Instructions– For as much crap as I give this game, the instructions are not bad!  They leave a few holes, but overall, they teach the rules pretty well.  Also, if you compulsively have to debate the rules of a franticly moving game, then this game is not for you! 4.5/5

 

Execution– The box looks like a coffin.  That right there should set the tone.  The pieces are all nice plastic.  The board looks creepy.  The game even comes with a felt bag to randomize the pieces.  The designers went an extra mile to really put out a quality game.  5/5

 

Summary– This is pure, uncut nostalgia for me.  I got this game for Christmas when I was 11.  When I moved, it was destroyed by some flooding.  I picked this game up for 8 bucks at a con, and that was the smartest move I’ve made in a while!  I love this game!  It’s become a tradition with my family that we now play this as the last game I play when I visit home for Christmas. Not even close to the right season for ghouls, but I don’t care.  Honestly, for 10 bucks on ebay, you can’t beat this retro game!  It’s the most theme you’ll get all year.  And, you get awesome early 90’s special effects!  Now you just have to find a VCR.  90%

Silver Screen Smackdown- Movie Review of The Hobbit: The Battle of Five Armies

Movie– The Hobbit: The Battle of Five Armies

TL;DR-What the heck is this crap? 67%

 

Basics- Remember the last chapter or two of that book you could read from cover to cover in six hours.  Here is three hours about those two chapters.  As you can tell, I’m not going to sugar coat this one.

 

Story– If you’re a big Tolkien person like my wife is, you won’t want to see this.  In the book, Bilbo’s awake for about an hour and then he’s completely knocked out.  This movie adds in all kinds of crap that wasn’t in the books.  That would be ok, but some of it is completely crazy like orc tacticians, giant worm monsters that never get mentioned again, and armies of troll enforcers.  This is just one long fight scene that is way too long and make war boring. 2/5

 

Acting– Let’s start with NO back story at all!  Just throw some people in, then have them run around a bit.  About half way through, you might catch some names, figure out some of the background plot, and finally understand who is who.  I know a ton of things happen, but if you don’t remember people from movies you saw two years ago, you’ll be pretty lost.  Heck, some of the heavy hitters for the Lord of the Rings movies only get a name drop once. 3/5

 

Cinematography– There is a crap ton of CGI in this one.  It looks really cool.  This is the one saving grace of the whole movie. 5/5

 

Summary– Save your money and read the book.  Honestly, this is a mess.  From key parts of the book being left out or altered for no good reason at all, to a fabrication of two hours of movie that had nothing to do with Tolkien, this will only piss you off if you’re a fan of the Lord of the Rings.  If you just want to watch people die for two hours, then this won’t be a bad one.  But that comes with the caveat that you have to watch the previous two movies.  This movie doesn’t give enough background to really fill you in on what the heck happened before.  Ok, there’s a dragon, now here are people in some ruins, now there’s elves, hay here come some more dwarves, and then there is orcs!  Unless you have a vested interest, this starts a little to en media rez for the casual viewer.  Honestly despite the number of explosions in this one, this is by far the low point of the series.  Save you money.  Eventually this will be on cable some Saturday afternoon when some TV filler time is needed and you can tape/DVR it then.  This is a sad conclusion to the LotR movies as a whole.  67%

Ring Side Report- RPG Review of PFS Scenario #6–06: Hall of the Flesh Eaters

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Product– Pathfinder Society Scenario #6–06: Hall of the Flesh Eaters

System– Pathfinder

Producer– Paizo

Price– ~$ 4 here http://paizo.com/products/btpy9986?Pathfinder-Society-Scenario-6-06-Hall-of-the-Flesh-Eaters

TL; DR– A short dungeon crawl. 87%

 

Basics– Time to go to the Shackles!  Among the Gloomspires rests Sevenfingers’ treasure hoard.  A new finding by the Pathfinders will allow the explorers to find the proper shifting island where the hoard is buried.  Can the Pathfinders survive the island the treasure is hidden on and explore the dangerous depths of the cavern below it?

 

Theme or Fluff-This adventure was a fun one, but the fact that it was in the Shackles or dealing with pirates wasn’t a main focus.  It is more of a dungeon crawl.  But, the dungeon isn’t that large, so it’s hard to get going as you’re done before you almost start.  It’s fun, but you will have to add your own pirate focus to get the theme of a dungeon crawl for pirate treasure to come through.  Also, this is the first part of a few adventures on this island.  There is a record screeching halt in one area as the map basically give the equivalent of an invisible wall to hid the next adventure.  This will be filled in in later adventures, but I really don’t like having to tell my explorers not to explore! 4/5

 

Mechanics or Crunch– As I said in the theme, this is mostly a dungeon crawl.  Before the Dungeon is a short above ground section, but there is not much to do after an encounter happens up there.  In the dungeon there are some unique events and traps that make some of the later encounters more interesting.  The encounters that do happen are well balanced.  But, as a dungeon crawl, it’s pretty short and easy. 4.5/5

 

Execution-What is here is well done.  I like the spacing of the text, the maps, and the general layout.  I’ve written before that I would like more description in these encounter blocks, but that is a general issue I have with all the PFS documents. 4.5/5

 

Summary– This is a short, fun dungeon crawl.  It’s pretty linier, but that doesn’t make it bad.  If your players want to start some adventures in the Shackles, this isn’t a bad adventure to start a quest line off of.  I would have liked a bit more as it felt short, and a down to business party will get through this in less than two hours.  As a GM, it ran smooth, and my party had fun.  That’s the mark of a good adventure.  I don’t like invisible walls in an RPG, but I am curious what the next adventure will be. 87%

Book Bout-Book Review of The Fuller Memorandum

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Book– The  Fuller Memorandum

Author– Charles Stross

Voice- Gideon Emery

Book- ~$8 http://www.amazon.com/Fuller-Memorandum-Laundry-Files-Novel/dp/044102050X/ref=sr_1_1?s=books&ie=UTF8&qid=1420247010&sr=1-1&keywords=the+fuller+memorandum

Audiobook- ~$15  http://www.audible.com/pd/The-Fuller-Memorandum-Part-1-Audiobook/B004V4O9W6

TL; DR– Sit down and learn about the Laundry.  93%

 

Basics-Bob Howard has been pulling a few too many hours at the Laundry.  He makes a rookery mistakes that shouldn’t happen, and now is sent out on personal leave after someone dies.  However, strange cults across the world never take personal leave.  Can Bob survive an attack on the Laundry, keep his sanity, and learn more about some ancient Laundry secrets?

 

Characters– Bob’s really Bob in this one.  Moe is Moe, and you also get to learn a bunch more about the other characters in the Laundry with this one.  Based on the previous books, every character is well described for the new readers, and every character stays in character all the way through this book.  Excellently done.  5/5

 

Setting– I have never been to England and much less to London.  But, Stross does a great job of describing the city and making me see places and geography in my head.  It almost makes me want to go and see if I could track Bob through the city and see the hidden sights Bob describes. 5/5

 

Story-The Laundry is a book series about middle management always screwing with the people who actually get the work done.  However, I can’t see how anyone might get their work done when they have to account for everything even when they know the penalty for such actions is not being able to get fired?  I’m complaining a bit, but I don’t enjoy the amount of possible threats from inside the Landry.  That kinds of gets a bit boring.  What I did enjoy was the amount you get to learn about the history of the laundry.  Stross does an excellent job of telling bits of Landry and character history over the course of the novel.  I loved that even if I didn’t enjoy the internal threats and bureaucracy as much. 4/5

 

Summary-I really like the Laundry novels.  Stross does an excellent job of bringing Cthulhu mythos to the masses while still being true to its roots.  I do bet a bit bored with the inter-Laundry problems, but this one is a great read.  I got to learn a bunch about the Laundry and its members.  This was done in some text dumps, but it was done in a smart way throughout the book.  If it’s at least as good as this one, I can’t wait to pick up the next one!  93%.

 

Audiobook Extra- Gideon Emery is Bob.  And, he also does a great female voice with an accent as Moe is in this novel a lot.  Well done! 5/5

Ring Side Report-Board Game Review of Skull & Shackles Adventure Deck 2 – Raiders of the Fever Sea

Product– Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 2 – Raiders of the Fever Sea

Producer– Paizo

Price– ~$20 here http://paizo.com/products/btpy95dj?Pathfinder-Adventure-Card-Game-Skull-Shackles-Adventure-Deck-2-Raiders-of-the-Fever-Sea

Set-up/Play/Clean-up– 30 to 60 minutes per scenario (1 to 6 players, five scenario)

TL; DR-BEST AD SO FAR! 98%

 

Basics-Let’s be bad guys!  In the last adventure deck, the pirates get their first ship.  Now it’s time to be real pirates.  Loot as many ships as you can, earn the favor of Tidewater Rock, and go on an adventure in the deep sea!

 

Mechanics– The game really ties the theme to the mechanics.  It still has the randomness that somewhat hurts the theme, but the new mechanics really hit the theme hard like a sledgehammer on a tack.  Pirate hunting with the chance of catching the attention of the authorities?  Awesome.  Having to find a particular villain to open up a dungeon?  Even better!  It’s a well done adventure deck! 5/5

 

Theme- This game really hits home the theme.  It has lots of piracy with the mechanics to back it up.  Also now new mechanics for the specific missions are introduced to really make a dungeon crawl come alive.  Well done!  Do this more often! 5/5

 

Instructions– The base instructions are all you get besides the stuff on the cards.  I still want a sheet with more story and instructions for the game.  What is on the cards is good, but I still want a bit more.  Also, explaining who the characters are, especially the allies, would help me get a bit more into the feel of things. 4.5/5

 

Execution– Tell you what, Paizo has heard some of what I’ve said and this proves it.  It’s a card game, so it’s got good card stock and art.  Fine, I expect that.  But you know what, SIDE OPENING FLAPS! I can open up the package while not destroying the box.  Here is your five for that. 5/5

 

Summary– This adventure deck is the best adventure deck so far for either season of the card game.  I felt like a pirate.  The mechanics are slick.  The theme is awesome.  THE BOX OPENS ON THE SIDE!  Well done!  98%

Silver Screen Smackdown- Movie Review of Big Hero 6

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Movie– Big Hero 6

TL;DR-A nice movie about family and belief 93 %

 

Basics- Hiro, our hero of the film, is the orphaned robot design prodigy.  His older brother sees him wasting his design potential away with underground robot fighting and convinces him to compete for a scholarship to a robot design university.  He wins, but fire at the competition clams Hiro’s brother’s life.  Hiro finds that his award winning robots were stolen in the fire, and now Hiro must team up with his lost brother’s last robot project to defeat the evil villain who stole his project and his brother’s life.

 

Story– This is a kid’s movie, and therefore a bit too short.  But that’s a good feeling!  I’d rather be left wanting more than being bored.  This movie doesn’t pull any punches though for a kids movie.  Lots of different themes are discussed, and the villain when he/she shows up is well conceived, not over the top, and somewhat sympathetic.  It’s a sleeper hit just like Meet the Robinsons.   4.5/5

 

(voice) Acting– The dialog is well done here.  There is even a Wayans brother in this one, and it’s well done!  All the characters feel real. 5/5

 

Cinematography– It’s a cartoon world, but it still does look well done. Everything is the right amount of cartoony while still looking semi-realistic.  I like what I see in this one. 4.5/5

 

Summary– This is a fun little movie.  It’s over way too quick, but the stories and characters in this one are a blast.  Honestly, this movie and Meet the Robinsons seem to be on par with one another.  Both are animated sleeper hits.  Great fun, but overshadowed by some other movies that recently came out.  93%

 

Book Bout-Book Review of The Jennifer Morgue

Book– The Jennifer Morgue

Author– Charles Stross

Voice- Gideon Emery

Book- ~$8 http://www.amazon.com/Jennifer-Morgue-Laundry-Files-Novel/dp/0441018149/ref=sr_1_1?s=books&ie=UTF8&qid=1420067745&sr=1-1&keywords=the+jennifer+morgue

Audiobook- ~$15 http://www.audible.com/pd/Sci-Fi-Fantasy/The-Jennifer-Morgue-Audiobook/B003E8AA2I

TL; DR– A twisty turny international affair  95%%

 

Basics-Bob Howard still works for the laundry.  Now instead of fighting domestic terrorists and interoffice politics, he’s dragged into the world of international super spies by being paired with sexy she sea devil trying to stop a plan that will not only fight a crazy American billionaire but the most devious of evils-POWERPOINT!

 

Characters– Stross writes some great characters.  The sexy she spy Ramona Random is well done.  She starts off standoffish, but through some show/don’t tell you learn a ton of her background.  The second main character Bob Howard is done well.  There are a few moments where he does some stuff that seem out of his character.  It’s not horrible by any means, but there are a few moments like when Bob and Ramona go swimming together that I feel he doesn’t feel quite right. 4.75/5

 

Setting– The setting is the Caribbean.  Bob doesn’t spend a ton of time at the office, and that really only helps the setting.  Bob gets to go somewhere without florescent lights, and he takes us with him.  Since this place is new to me, I felt like I was taken on a new and exciting trip. 5/5

 

Story– The story of this book is a fun one.  It’s full of all kinds of twists and turns following all the old cliché’s of a Bond novel.  Some of these twists you won’t see coming, and that makes it all the more fun.  There are a few dull moments that are not as fun, but overall you will enjoy this one. 4.5 /5

 

Summary-I love the Laundry books.  Stross does a great job of bringing the Lovecraft and mixing it with the science.  That’s a fun combination.  This story has several different perspectives that all build a great cohesive tale together.  It’s a fun romp that will twist and turn, and you will enjoy every minute of it. 95%.

 

Audiobook Extra- Gideon Emery does a good job being Bob Howard.  He sounds English enough and as much of a technogeek as Bob is.  Well done. 5/5

 

Ring Side Report- RPG Review of PFS Scenario #6-08: the Segang Expedition

Product– Pathfinder Society Scenario #6–08: The Segang Expedition

System– Pathfinder

Producer– Paizo

Price– ~$ 4 here http://paizo.com/products/btpy9a1w?Pathfinder-Society-Scenario-6-08-The-Segang-Expedition

TL; DR– A good mix of combat and roleplay. 90%

 

Basics-Time to hitch a ride!  Funds for the Pathfinder Society are low after the adventures in the Worldwound.  Now Pathfinders are working with new allies to find old archeological sites.  Can you find and explore a new site while working with and befriending some new patrons?

 

Theme or Fluff-This is an interesting one.  It’s two separate missions.  Befriending one of two patrons while still finding what you want in an island Jungle.  As a dungeon crawl alone, it’s not that best one I’ve played.  As a pure roleplaying experience, it’s not complete either.  But this one combines the two well and really does have something for the combat monkey and the thespian in your groups.  It’s not perfect in either, but it does a good job balancing the fun. 4.5/5

 

Mechanics or Crunch– The adventure provides a new mechanic for how to befriend one of two wealthy backers.  My players constantly tried to keep finding ways to secretly befriend both.  You will have to think on your feet with this one.  The combats are quick, and the adventure does give some extra mechanics fun for allowing players to go hunting from a hunting lodge.  For its fights and non-combat encounters, it’s reasonably well done experience. 4.5/5

 

Execution– My main problem with this PFS scenario is the same problems I have with all of them.  Paizo only publishes PDF adventures for the society.  Paizo try to keep all the adventures a set length, but honestly, the PDFs could be infinite length providing all the rules I need to run the adventure from how the spells work to basic random dice rolls.  This adventure lists a bunch of different creatures, and I have to have the books to look them up.  Why not just give me the full stats?  It won’t hurt to expand a few extra pages and give me those stats, since I know more and more people are now running adventures as PDFs off tablets.  It’s just a pain to have to dig up all my books to get one stat for from one book and another stat from another book.  Otherwise, the text if sized fine, the art is good, and generally, I have what I need to run this adventure. 4.5/5

 

Summary– I liked this one.  A father and a son-in-law are off hunting and the players act as guards while still trying to be Pathfinders.  I can see repercussions from last year’s Pathfinder’s affecting the future, and I like it.  The adventure itself is fun, has roleplaying and combat well done, and fits neatly within the time frame for a PFS game.  I had a blast and so did my players.  Well worth running at your tables.  90%

 

Book Bout-Book Review of Rise of the King

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Book-Rise of the King- The Companions Codex #2

Author– R. A. Salvatore

Voice- Victor Bevine

Book- ~$14 here http://www.amazon.com/Rise-King-Companions-Codex-II/dp/0786965150/ref=sr_1_1?ie=UTF8&qid=1419984295&sr=8-1&keywords=rise+of+the+king

Audiobook- ~$20 here http://www.audible.com/pd/Sci-Fi-Fantasy/Rise-of-the-King-Audiobook/B00NFO4TH8

TL; DR-Best Drizzit Book so far! 93%

 

Basics-The orcs are on the move!  Can Drizzit stop the orc hoards with their drow puppeteers and grapple with the moral implications of orc right and wrong?  Can Drizzit save the Silver Marshes or will the world fall into the clutches of Loth?

 

Characters-I’ve written about Drizzit before.  He’s not my favorite fantasy character, but this one doesn’t just focus on him.  He’s here in this book, and he’s in the spot light just the right amount.  This book is truly an ensemble cast with both enemy drow and distant humans all taking a turn in the spot light.  It’s a well done book with lots of different characters.  A character might only get five pages of screen time, but you do feel like that person is a whole.  It’s not perfect, but it’s done really well. 4.5/5

 

Setting-It’s R. A. Salvatore and Drizzit.  Of course the Realms gets a great treatment.  The Silver Marshes and Sword Coast are being dragged through the mud, but it’s still well done Forgotten Realms. 5/5

 

Story– Here’s where everything comes together.  Salvatore is using lots of different characters to tell lots of different perspectives on the same story.  He’s using the best show don’t tell I’ve seen from him in a while.  Instead of letting Drizzit monologue about “Can orcs be good?” he’s got lots of people running around as a giant plan is coming together.  What hamstring all this is that the book is set in the past.  Drizzit and his creator Salvatore are both telling another side of the history to a DnD encounters season.  It’s well done, but you know Drizzit will win, the Sword Coast is ok, and his friends will be fine.  But, it’s still a fun ride.  4.5/5

 

Summary-Honestly, it’s taken me a bit to love the Drizzit story.  I stared reading Salvatore because he writes for the realms.  I love the Forgotten Realms, and to know what’s going on, I had to read his stuff.  But, now after books like this one, I have to say, I’m pretty happy I stuck it out.  This might not be the best place to start reading Drizzit books, being the middle of a series and all, but this book made me the happiest to read.  I’m now on board with this series and Salvatore’s writing.  I can only hope the next one is just like this one!  93%.

 

Audiobook Extra- Victor Bevine has to cover a ton of ground for this one.  If a book only has one character, then a reader only has to cover one voice.  Salvatore wrote a bunch of different characters, and Victor rose to the challenge.  Well done!  5 /5