Daily Punch 4-27-15 Liquid Encouragement Positive Quality for Shadowrun 5e

I have a player who’s a face who wants to get bonuses when he’s tippsy.  Let’s make that happen.

Liquid Encouragement

Cost: 5 Karma per rank( 1 to 3 ranks)

Requirement: Addition(alcohol) quality

Sometimes you need a little bit of encouragement.  You get yours from a bottle.  When you’ve a bit bit to drink ( or a bit more), you get a little looser, and its gets everybody a little more money when you meet with the Johnson.  For every rank you have in this quality, you may take a -1 dice pool penalty in all logic checks and gain an equal bonus to all Social skills, a bonus to Social Limit, and High Pain tolerance equal to the total bonus gained by this quality.

Thoughts?

Daily Punch 4-14-15 Severing Magic Ties quality for Shadowrun 5e

Some creatures are magic, but don’t want to be.  Let’s do something about that….

Severing Magic Ties

Cost: 10 karma

You were a creature of magic and wonder, but you’ve changed that.  It’s hurt you badly.  Maybe not on the surface, but deep in your soul.  Decrease your essence by 1, and reduce your magic rating by 1.  If this would reduce your magic rating to 0, this does not kill you as it would normally.  You no longer count as dual natured as you only count as a physical being.  Any assensing test with three successes will determine that you used to be a dual natured creature.

Thoughts?

Daily Punch 3-30-15 Personal Problems positive quality for Shadowrun 5e

I have a few ideas for my character, and I want to take more then the 25 karma worth of problems.  Sure I can roleplay it, but let’s make it official and give me some starting karma for it!

Personal Problems

Cost: 5 karma

You’re pretty beat to heck.  For everything you got going for you, you’ve got two  that make it worse!  You can take up to an extra 25 karma worth of negative qualities, and instantly gain that much karma.

Thoughts?

Daily Punch 3-27-15 Astral Burnout negative quality for Shadowrun 5e

I have a character that I want to be burned by magic so bad, he’s not magical.  Let’s make that happen in Shadowrun 5e.

Astral Burnout

Bonus: 20 karma

Magic is fickle.  Sometimes people do something to make it more so.  Some get amazing powers, while some get this.  You now count as dual natured for magic.  You gain none of the magical benefits to being dual natured, but all the negative effects of dual natured creatures now apply. You do not gain the ability to enter the astral plain fully or the ability to persevere astrally from this quality, but other effects may still give you those abilities.

Thoughts?

Daily Punch 3-3-15 Lite Ice program for Shadowrun 5e

How about some love for Shadowrun?  What if you could get a touch of black ice for you deck?

 

Program Avail Cost
Lite Ice 6+6xRating R Rating x 10,000Y

 

Lite Ice was reverse engineered by back alley deckers who’ve had their brains burned a few too many times by Black Ice.  When you have this program active, any device or icon you have a mark on and has three boxes of matrix damage takes a -1 to all actions.  The target takes additional penalties for each full three boxes of matrix damage beyond the first three up to the rating of Lite Ice you have running.

 

 

Thoughts?

Daily Punch 2-27-15 Support quality for Shadowrun 5e

I always like when another character helps another character in an RPG.  Support classes might not get the accolades they deserve, but behind every troll tank is a medic keeping that meta standing!  How about a quality to help those players?

 

Support

Cost: 10 karma

You don’t have the lime light too often, so you’ve focused on helping those who are in it.  You’ve got skills to pay bills, but you let the others cash those checks.  When you assist another character with an action, in addition to all the dice you normally provide when you succeed at a check, the character also get a number of dice equal to 1/4 of the dice pool you used for that skill.  Normal limits apply, and the dice pool you count from does not factor in edge if you spend it.

 

 

Thoughts?

Daily Punch 2-15-15 Knowledge is Power quality for Shadowrun 5e

If you can use a what you know in DnD, how about being able to do the same in Shadowrun?

 

Knowledge is Power

Cost: 5 karma

You know how to walk the walk, but more important, how to talk the talk.  So much so the silver-tongued devil that you are is almost as impressive as how book smart you are.  When you make a Charisma roll with any skill in the influence skill group, you may add your ranks in a relevant knowledge skill to the dice pool.  You must be invoking the knowledge to gain these bonus dice.  You can not gain these extra dice on a roll where you do not mention the skill.

 

 

Thoughts?

Daily Punch 1-29-15 Expert Social Edge idea for Shadowrun 5e

In Run and Gun on page 126, there are several combat edge ideas added to Shadowrun.  What about being able to use edge in a non-combat setting?  How about being an expert in something? (Most likely to bull drek about it latter!)

 

Expert

You’re an expert.  People know your an expert because other people say your an expert.  That’s how it works.  When you make a social test and have ranks in a knowledge skill, you can spend a point of edge to add those ranks to your dice pool.  You must explain how being an expert in the specific skill adds to the use of this skill in this context.

 

 

Thoughts?

Daily Punch 1-14-15 Paladin Program for Shadowrun 5e

I’ve been reading a ton of Shadowrun lately and thinking about how to protect your friends as you do matrix overwatch.  Here’s my idea

 

Paladin (TM)

Practice safe matrix activity, always use Paladin(TM) brand overwatch!

Sometimes you can’t protect all your friends gear at once.  Sometimes your friends get hit, and then they wine later.  With Paladin(tm) running, your friends reduce all hits dealt to their matrix gear by one box if you have those PAMs slaved to your deck or RCC.

 

Thoughts?