Daily Punch 1-12-15 Air Rifle for Shadowrun 5e

I got a present for Christmas.  No it wasn’t from Red Rider, but it was an air rifle.  Funny thing about air rifles, the Austrians used to use them to fight the Nazies.  Maybe it’s not that bad a weapon.  Here are my stats for it.

 

Gun ACC DAMAGE AP MODE RC AMMO AVAIL COST
Air Rifle 5 2S or 5P 1 SS 1 BB 2 100 Y

An air rifle is not a weapon that will take down your average dragon.  However, if you aim right and know what you’re doing, you can do some serious damage.  When you make an attack with an air rifle, if you were hidden when you made the attack you are still hidden.  The weapon normally does 2S damage.  However, if your target glitches his or her dodge roll or is unaware of the attack, the damage of the weapon is 5p.

 

Daily Punch 1-8-15 Essence Healing for Shadowrun 5e

How about being able to fix that whole in your soul?

 

Essence Healing

For every point of essence you have lost, you can spend a cumulative 20 karma to regain a single point of essence.  For the first point you heal, it costs 20 karam.  The second costs an additional 20 karma for a total of 40 karam in addition to the 20 for the first point or 60 total.  The third would cost 60 karam and so on.

Daily Punch 12-23-14 Gravity Spell for Shadowrun 5e

If there’ is gravity in 5e, there really needs to be gravity spell in Shadowrun!

 

Gravity

(Physical)_____

Type: P         Range:LOS

Duration:S  Drain: F-1

Gravity allows you to increase the mass of a person or object.  You have to beat a threshold of the subjects new intended mass divided by 200 kilograms, rounded up.  The subject of the spell instantly acquires the new mass, but does not change is current size or shape.  If the subject has an Agility or Strength strength score, it takes a penalty to all Agility and Strength checks equal the the threshold that the spell caster had to beat to cast the spell.  However, it gains a bonus to Body equal to the same threshold.

If you are trying to cast gravity on an unwilling living being or an item held by an unwilling living being, that being can defend against the Spellcasting test with Strength + Body.  You can use this spell on yourself if you need to sing like a rock quickly in Lake Michigan.

Daily Punch 12-15-14 Dueling Masters quality for Shadowrun 5e

I see lots of different masters, but what about people who are chosen by different spirits in Shadowrun 5e?  Maybe those spirits don’t like each other.

 

Dueling Masters

Cost: 5 karma

You’re a hot commodity.  You’ve  literally got a devil on your left shoulder offing you power while the angel on your right is still extolling some bull drek virtues you might not care about.  Gain a second mentor spirit.  You now get the benefits of one spirit at a time, but have to take the negatives of both.  As a free action, you can change which mentor spirit’s benefits you use at any time.

 

Thoughts?

Daily Punch 12-12-14 Dual Weapon Work quality for Shadowrun 5e

I have far to many players who want to dual wield guns.  Let’s see if we can help them.

 

Dual Weapon Work

Cost:  15 karma per level (1 to 3 levels)

You like to shoot a lot almost as much as you like your two guns.  It’s started to rub off on you.  When you split your dice pool to make an attack, and the attack is a simple action, for every level of this feet add back 1/4 of the dice you split to both pool.  As an example if you would roll 16 dice, and you make two weapon attacks with one level in this quality you would add back 2 dice to each attack if you split the attack with 8 dice to each weapon fired.  (4 for two levels, and 6 for three levels of this quality).

Daily Punch 12-10-14 Bad Leg quality for Shadowrun 5e

So, my legs are still screwed up from a possible pinched nerve.  I’ve been reading Shadowrun lately, so here is a negative quality based on that.

 

Bad Legs

Bonus: 7 karma per level (1 to 3 levels)

You’ve either got two left feet or maybe none at all.  Maybe you have some bad cyberware that just doesn’t work quite right.  For some reason you don’t move as fast as you should.  For each level you take in this quality, reduce your agility score when determining your movement by one.  You can only take as many levels in this as you have agility.  If you effective agility drops to zero, you are considered immobile and must move around in a wheelchair.  If you are in a wheelchair, you can move a number of meters equal to your strength score each round as a simple action.

 

Thoughts?

Daily Punch 12-9-14 Addictive Personality quality for Shadowrun 5e

Well, if you can avoid addition, then you can also be more likely to get addicted…

 

Addictive Personality

Bonus: 5 karma per level (1 to 3 levels)

You just can’t help yourself.  Be it to many sliders or way to much booze on a weekend….or weeknight….when you get just a taste of something amazing, you can’t stop yourself.  When you make an addition test, reduce your dice pool to resist by 2 dice for every level of this quality.

 

Thoughts?

Daily Punch 12-8-14 Strong Willed quality for Shadowrun 5e

Well, I hurt my back a week ago, and the doc had me on some awesome meds.  But, they’re trying to keep me from getting addicted.  Made me thing of this quality.

 

Strong Willed

Cost: 5 karma per level (1 to 3 levels)

Others turn to ways to easy the pain, and they get too caught in the moments.  It eats them hollow.  You…you shake that off like a bad meal from McHugh’s.  For every level you have in this quality, gain an extra die on any addition tests you have to make.

 

 

Thoughts?

Daily Punch 11-24-14 Magic to Muscle Memory adept power for Shadowrun 5e

Let’s post one more adept power for Shadowrun 5e.

Magic to Muscle

Cost: 0.75 per level (max 1/2 ranks in skill rounded down)

Some times it’s training, some times its luck, and some times…. it’s a bit more.  You may buy as many levels of this power are you want.  However, you may only apply as many levels as equal to half your ranks in a skill to that skill (rounded down).  For every level you have applied to a skill, you gain an extra die to skill rolls with that skill.

 

Thoughts?