Daily Punch 4-22-20 Zap T1-T6 technomancer spell for Starfinder

How about an interrupt for our technomances in Starfinder?

 

ZAP T1-T6

School evocation (electricity)

Casting Time reaction

Range 20 feet

Targets one creature

Duration instantaneous

Saving Throw Reflex; Spell Resistance yes

As a creature comes within 20 feet of you, you shoot of a bolt of electricity at the target.  If the target fails a Reflex saving throw, it takes electricity damage depending on the level of the spell you cast.  If it succeeds, it only takes half damage.

1st: 2d6 electricity damage  + your Intelligence modifier

2nd: 3d6 electricity damage  + your Intelligence modifier

3rd: 5d6 electricity damage  + your Intelligence modifier

4th: 7d6 electricity damage  + your Intelligence modifier

5th: 9d6 electricity damage  + your Intelligence modifier

6th: 11d6 electricity damage  + your Intelligence modifier

Casting this spell doesn’t provoke attacks of opportunity.

 

Thoughts?

Daily Punch  4-21-20   Instant Cure M1-6 mystic spell for Starfinder

How do people feel about instant spells here?

INSTANT CURE M1–6

School conjuration (healing)

Casting Time reaction

Range 30 feet

Targets one living creature

Duration instantaneous

Saving Throw Will half (harmless); Spell Resistance yes (harmless)

When a creature starts its turn or it takes damage, you heal and invigorate your target, restoring a number of Hit Points.

Instant cure restores a number of Hit Points to your target depending on the spell’s level.

1st: 1d4 + your Wisdom modifier

2nd: 3d4 + your Wisdom modifier

3rd: 5d4 + your Wisdom modifier

4th: 7d4 + your Wisdom modifier

5th: 9d4 + your Wisdom modifier

6th: 11d4 + your Wisdom modifier

Casting this spell doesn’t provoke attacks of opportunity.

Thoughts?

Daily Punch 4-20-20 Zap cantrip for Pathfinder 2nd Ed.

Some of you loved it, and some of you hated it.  I still like the idea of more reaction spells.  Let’s put an option out there for a cantrip.  Fighters get to swing, why can you?

 

Zap                             Cantrip 1

Cantrip  Evocation Electricity
Traditions arcane, primal
Cast reaction
Range 20 feet; Targets 1 creature that enters the range
Saving Throw Reflex


With a quick flick of the wrist, you shoot a small dart of energy at a creature as it enters within range.  The target attempts a basic Reflex saving throw and on a failure is deals electricity damage equal to 1/2 your character level.

Daily Punch 4-17-20 Rapid Healing spell for Pathfinder 2nd ed

How about some healing in a reaction? I wonder can we play with the reaction action?

Rapid Healing SPELL 1

Healing Necromancy Positive

Traditions divine, primal

Cast reaction

Range 30 feet; Targets 1 willing living creature


You channel positive energy to heal a living creature when it starts it turn or it takes damage. You restore 1d4 Hit Points to the creature.


Heightened (+1) The amount of healing or damage increases by 1d4.

Thoughts?

Daily Punch 4-15-20 Rapid Healing spell for DnD 5e

Had a character want to heal, but couldn’t and it slowed up the combat.  How about a way to make this work!

 

Rapid Healing

1st-level evocation

Casting Time: reaction

Range: 30 feet
Components: V, S
Duration: Instantaneous

A concentration on a creature in range that just started its turn or one that just took damage, and it regains a number of hit points equal to 1d3 + your spellcasting ability modifier.

This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d3 for each slot level above 1st.

 

 

 

Thoughts?

Daily Punch 4-3-20 Conceal Beast primal spell for Pathfinder 2nd Ed.

How about hiding your pet in Pathfinder 2nd ed?

 

Conceal Beast                     SPELL 1

Transmutation

Traditions primal

Cast [two-actions] somatic, verbal

Range touch; Targets 1 creature you control; Duration 1 day


The target transforms into a baby form.  Its stats still remain the same except for its weight and size which become normal for a baby of that species.  With an action or reaction you can end conceal beast.  The spell also ends if the target takes damage or attack another target.

 

 

 

thoughts?

Daily Punch 4-2-20 Conceal Beast Ranger spell for 5e DnD

Missed April fools, but I hae some ideas for some awesome tricks!

 

Conceal Beast

1st-level transmutation

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hour

You touch a friendly creature you control. The target transforms into a baby form.  Its stats still remain the same except for its weight and size which become normal for a baby of that species.  With a free action or reaction you can dispel conceal beast.  The spell also ends if the target takes damage or attack another target.

 

 

 

 

Thoughts?

Daily Punch 3-12-20 Temporary Vigor spell for Shadowrun

There is agony, so why not a spell to give you a little boost when you are beaten.

Temporary Vigor
RANGE TYPE DURATION DV
LOS M S 3

This spell makes the subject not feel the pain it’s experiencing. When casting this spell, roll Sorcery + Magic with a threshold of (– total condition modifier). For each hit, temporarily remove one 1 box of Stun, Physical, or Overflow damage per net hit. Injuries can only be affected once by multiple castings of this spell, requiring separate castings and sustaining of this spell. When the spell ends, the target feels the full force of its injuries again.

Daily Punch 3-5-20 and 3-6-20 Rapid Aid and Expedite Curse spells for Pathfinder 2e

One last group of spells that deal with suddenly screwing a foe.

Expedite Curse SPELL 1

Enchantment Mental

Traditions divine, occult

Cast reaction

Range 30 feet

Targets 1 creature making at attack

Saving Throw Will; 


You fill a foe with dread. If the target that fail their will save, it takes a -1d4 status penalty to the attack roll it is performing. Expiditie curse can counteract bless for this one attack.

Rapid Aid SPELL 1

Enchantment Mental

Traditions divine, occult

Cast reaction

Range 30 feet Targets one ally making an attack 


You send power to an ally in need

The ally gains a +1d4 status bonus to attack rolls. Rapid Aid can counteract bane for this attack.

Daily Punch 3-1-20 and 3-2-20 Targeting Reticle and Scrabble T1 technomancer spells for Starfinder

how about some spells that can use that reaction slot?

 

 

Targeting Reticle T1

School transmutation

Casting Time reaction

Range 30 feet

Targets one ally making an attack roll

Duration instantaneous

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

The target gains a 1d6 insight bonus to an attack roll they are making.

 

If you can help, you can also hurt!

 

Scramble T1

School transmutation

Casting Time reaction

Range 30 feet

Targets one enemy making an attack roll

Duration instantaneous

Saving Throw Will negates; Spell Resistance yes

You scramble what the target sees if it fails its saving throw and has a 1d6 circumstance penalty to an attack roll they are making.

 

Thoughts?