Ok, let’s finish up my catch up of last weeks ideas with one last idea. How about healing word for Starfinder? It’s a quick change from Mystic Cure, but I’ve come to see how freeing up extra actions in DnD 5e, really makes a cleric shine!
Healing Word M1–6
School conjuration (healing)
Casting Time 1 swift action
Range 30 feet
Targets one living creature
Saving Throw Will half (harmless); Spell Resistance yes (harmless)
With a word, you heal and invigorate your target, restoring a number of Hit Points. If the target regains all of its Hit Points as a result of this healing, you can apply the remaining healing to yourself, as long as you are a living creature.
Healing World restores a number of Hit Points to your target depending on the spell’s level.
1st: 1d4 + your Wisdom modifier
2nd: 3d4 + your Wisdom modifier
3rd: 5d4 + your Wisdom modifier
4th: 12d4 + your Wisdom modifier
5th: 16d4 + your Wisdom modifier
6th: 20d4 + your Wisdom modifier