Daily Punch 3-28-16 Aware of the Dark roll modifier for Shadow of the Demon Lord

I like throwing insanity at my players, but I want them to have a bit of say over how crazy they go.  Let’s try something

 

Aware of the Dark

When you would make a challenge roll to avoid going insane, you may elect to gain one bane on the roll.  If you do so, fail the roll, and would go insane, you roll twice on the madness table and choose which result to occur.

 

 

Thoughts?  Does this allow a little more control to the players or does it change the game too much?

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Daily Punch 3-1-16 Haymaker! Melee attack option for Shadow of the Demon Lord

How about one more idea for SotDL….
Haymaker!: You swing about with reckless abandon converting the attack from an an attack roll to an agility challenge roll.  The target of the attack makes an agility challenge roll with one boon.  On a failure, the target takes damage as normal.
Thoughts?

Daily Punch 2-29-16 Power Attack Melee attack option for Shadow of the Demon Lord

I’m running Shadow of the Demon Lord online, but I finally got to sit down and run a game at my local store.  I was inspired by these events.  Let’s see what I can come up with….
Power Attack: You make the attack roll with 1 bane. On a success, increase the damage equal to the amount rolled on the bane die.  If you do not have to roll a bane die, then add a d6 to the damage.
Thoughts?

Daily Punch 12-28-15 DCC Funnel in Shadow of the DemonLord

We’re back from our extended break, and let’s start off with a big one!  I love the DCC RPG Funnel, and I love the Shadow of the Demon Lord system.  Let’s mix this peanut butter and chocolate together!

 

The Shadow of the Demon Lord Funnel

Players: Instead of creating and choosing one first level character, randomly roll a d6 (d8 with the Demon Lords Companion) four times to generate four characters.  Follow character generation rules as normal for each character.  Also, when a character drops to zero or fewer hit points, that character is dead!  No rolls for you!

GM: Instead of running a zero-level adventure, instead run a level one adventure.  Run the adventure as hard as normal, and players will drop like flies!  At the end, players will most likely be left with one character each.  That person gets all the experience points the would normally get putting them up to first level with a hell of a story!

 

Roll Race
1 Human
2 Changeling
3 Clockwork
4 Dwarf
5 Goblin
6 Orc
7 Faun
8 Hafling

Daily Punch 12-10-15 Bombardier Expert Path for Shadow of the Demon Lord

LET’S BURN STUFF!

Bombardier

It was a pleasure to burn!  Bombardiers are the children who liked to spend a little to much time in school, and were the people who liked to watch fireworks a bit to closely.  You’ve seen how the fire ticked, and now you can make it dance to your own tune.

BOMBARDIER STORY DEVELOPMENT

d6 Story Development
1 You’ve spent days upon days reading about the secrets of fire and have learned to master it.
2 A traveling alchemist came to your village and you learned his secrets when he was at the town fair.
3 You liked to take apart your fathers explosive he used for his job.
4 You were burned as a child and learned the secrets of fire.
5 You were apprenticed to a local demolition team.
6 You’ve just know how to mix the powders to make the fire dance.

 LEVEL 3 BOMBARDIER 

Attributes increase two by 1

Characteristics Health +3, Power +1

Languages and Professions You can speak another language and add an academic profession.

Magic You discover a tradition or learn one spell

The Mystery of Fire You have learned and mastered the mysteries of fire powders.  As an action, you can change a spell into a bomb.  This bomb uses all the traits of a bomb from pages 27 of the Demon Lord’s Companion.  For each level of spell sacrificed in this way, you make one bomb.  These bombs will only last for 24 hours at which point they become inert components.

 LEVEL 6 BOMBARDIER 

Characteristics Health +3, Power +1

Magic You discover a tradition or learn one spell

All Your Fingers There are only two kinds of people in your line of work-the good and the dead.  You gain a boon on all rolls to avoid fire and explosive damage from both magic and mundane sources.  In addition, reduce all damage you take from fire and explosive by half.

 LEVEL 9 BOMBARDIER 

Characteristics Health +3, Power +1

Magic You discover a tradition or learn one spell

Ground Zero You’ve learned how to avoid blasts like the best.  When you use a bomb and are in the blast, you no longer take damage from your own bombs.  Furthermore, any mechanical, non-magic device you use that has a change to harm you through a failed roll deal half as much damage as before.  This effect stacks with All Your Fingers.

Thoughts?

 

Ring Side Report- RPG Review ofDemon Lord’s Companion

Product-Demon Lord’s Companion

System– Shadow of the Demon Lord

Producer– Schwalb Entertainment

Price– $ 10 here http://www.drivethrurpg.com/product/168258/Demon-Lords-Companion?src=slider_view&affiliate_id=658618

TL; DR-The best DLC I’ve downloaded all year! 100%

168258.png

Basics-OPTIONS!  Have you already gotten tired of all the options in the core Shadow of the Demon Lord book?  Odds are not, but here is a new book with races, master and expert paths, new items both magical and mundane, magic traditions, and even more rules for parts of the game not covered in the basic book like vehicles.

Mechanics or Crunch-This is an amazing book for what it adds.  Every one of these pages is crunch.  From the new spells to the rules for how to drive in this game, no space is wasted that doesn’t add to the world.  New races are added such as halflings and fauns, new traditions such as alchemy are added, and tons of new items are brought into the world. This might be one of my favorite splat books to a system I’ve read in a long time. 5/5

 

Theme or Fluff-Now I don’t expect much from a splat book in terms of theme, but this one delivers!  Let’s look at two things to drive home this point.  First are story complications.  These are new character additions that provide a detriment and a bonus.  They almost function like zero-level feats.  You get horrific problems for bonuses that directly come from this problem.  An example is you might be ever-so-slightly possessed, but you can also talk to that demon to get bits of lore and knowledge.  That’s pure Demon Lord’s Shadow right there.  Second, let’s look at azeen.  Azeen are foot long worms, that you place in your face or another large orifice and let it crawl/tare inside you.  It gives you a whip that you can spring from your hands as an attack.  Randomly, in the next 20 days you will crap your pants as the worm violently dies and is violently shot from your body.  This is a new forbidden item with strong benefits, horrific complications, and a corrupting influence.  Again, this is mainline Shadows of the Demon Lord with full descriptions of horror building up the mechanics  with solid storytelling.  Absolutely beautiful! 5/5

Execution-This book only comes out as a PDF currently.  However, what makes this interestingly is the price, pictures, and writing.  Comparing this book to other splat books, DLC is hands down the best I’ve seen in awhile.  This book is 50+ pages for 10 bucks.  That blows Paizo out of the water!  I get a book full of character options, game rules, and monsters that is layed out properly, reads quickly, and is fun for less than half of some other books. 5/5

Summary– I didn’t ask for more options for Shadows of the Demon Lord, but I have wondered about some specific content.  And this book delivered on all of it.  Want some more steampunk?  Well we’ve got airships and even guns now.  Want more magic?  Well now there is fauns and other magic traditions.  Heck, you want to get some Kung Fu in your Demon’s Shadow?  Now you can. Crouching tiger, hidden demon away!  Everything fits in this book.  It’s all from the very mouth of the Dark Hobo himself.  It’s a great value, full of pictures to inspire, and quick pleasure to read.  This book is well worth your time and money. 100%

Daily Punch 12-9-15 Transfusion spell for Shadow of the Demon Lord

I’ve been thinking about this spell for Shadow of the Demon Lord for a bit. Should it be alchemy or should ti be technology?  How about it being a spell both could take?

 

TRANSFUSION                                        TECHNOLOGY/ALCHEMY  UTILITY 1

Target Two creatures within reach

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You quickly pull a connected series of tubes, needles, and vials from your pockets, jam one needle into one target and then another into the other.  One target loses hit points equal to its healing rate.  The other target gains gains hit points equal to double its healing rate.  Roll a d20.  On a one, instead of one target healing double, it loses hit points equal to its healing rate as the process works incorrectly and that character is racked with pain from a bad reaction.