Let’s make some race specific feats for Starfinder. First up, android.
Android Resistance
Your more machine than man, and you use that to your advantage.
Prerequisites: Android
Benefit: You gain a +2 to saves vs. poison and resist cold 5.
Thoughts?
Let’s make some race specific feats for Starfinder. First up, android.
Android Resistance
Your more machine than man, and you use that to your advantage.
Prerequisites: Android
Benefit: You gain a +2 to saves vs. poison and resist cold 5.
Thoughts?
Starfinder time!
Grenadier(Combat)
Bullets have a name on them, but you specialize in really getting a message out.
Prerequisites: Character level 7th
Benefit: When you attack an area with a grenade, you add half your character level to the damage all targets take from the grenade.
Thoughts?
Time for a DnD feat.
Mental Flexibility
Why choose when you can be everything? Gain the following:
Thoughts?
Todays spell for the wizard!
Eurytus’ bow
1st-level conjuration
Casting Time: bonus action
Range: Self
Components: V, S, M (a shard of pottery)
Duration: 1 minute
This spell creates a floating wooden bow or crossbow that moves with you and stays within 5 feet of you. The bow operates as normal, requiring an action to use, but the bow will conjure an arrow as part of the action to fire the weapon. The action that fires the weapon does not require you to use your hands, and you use your spellcasting attack modifier for the attack. The weapon does damage as a non-magic bow. The bow can be attack as normal and for all purposes is a normal wooden bow for targeting, hit points, AC, and damage.
Thoughts?
Ok, this needs to happen.
Here is a fighter style for the 5e DnD fighter.
When you use a one or two handed crossbow, you remove the loading property from the weapon.
Thoughts?
Ok ok, one more version of this spell!
SPELL 5
Illusion Casting 10 minutes (Material, Somatic, Verbal)
Range 10 feet; Targets all targets in range
Duration 10 minutes
You cast a spell that appears to be talking corpse in all forms except you control what the corpse says. Casting this spell prevents any future casting of talking corpse with this corpse. Any attempt to determine a false spell can be detected with a successful Religion, Occult, or Arcana check and a successful perception check. For each target, the effects of lying corpse are based on the target’s Will saving throw.
Success The target does not believe you cast the spell correctly and does not believe the corpse’s responses.
Critical Success The target knows you cast lying corpse and disbelieves the result of the spell.
Failure The target believe anything the corpse says as per the spell talking corpse.
Critical Failure Per failure, but the target’s is immediately subjected to the failed result of the suggestion spell.
School Illusion (language-dependent)
Casting Time 10 minutes
Range 10 ft.
Targets all creatures that can hear you in range
Duration 1 minute/level
Saving Throw Will negates, see text; Spell Resistance yes
You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead with this corpse. Any living person hearing the spell may attempt a Will saves or use Spell Resistance to disbelieve the spell. Any attempt to determine the false nature of the spell can be detected with a successful mysticism check and a successful perception check. The DC to determine this effect for all checks is equal to 10 + 1/2 your level level + your Wisdom modifier. Any check that fails reads the spell as speak with dead.
Thoughts?
Now for Pathfinder!
Death Ventriloquism
School illusion [language-dependent]; Level cleric/oracle 4, inquisitor 4, medium 3, psychic 4, shaman 4, spiritualist 4, witch 3; Domain trickery 3, evil 3
CASTING
Casting Time 10 minutes
Components V, S, DF
EFFECT
Range 10 ft.
Target one dead creature
Duration 1 min./level
Saving Throw Will negates; see text; Spell Resistance no
DESCRIPTION
You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead with this corpse. Any living person hearing the spell may attempt a Will saves or use Spell Resistance to disbelieve the spell. Any attemt to determine a false spell can be detected with a successful knowledge(arcana) or knowledge(religion) check and a successful spellcraft check. The DC to determine this effect for all checks is equal to 10 + 1/2 your cleric level + your Wisdom modifier. Any check that fails reads the spell as speak with dead.
Thoughts?
We’re back and here is a DnD spell.
Thoughts?
Ok, here is the Starfinder version of the same spell
School necromancy
Casting Time 1 standard action
Range touch
Targets one living creature
Duration instantaneous
Saving Throw Will half ; Spell Resistance yes
With a touch, you steal the life from a creature in range and and invigorate a different target, restoring a number of Hit Points equal to the damage dealt. If the second target regains all of its Hit Points as a result of this spell, you can apply the remaining healing to yourself, as long as you are a living creature. On the other hand, if this isn’t enough to restore all the target’s Hit Points, you can transfer any number of your own Hit Points to the target, healing the target that amount. You can’t transfer more Hit Points than you have or more Hit Points than the target is missing.
Lord giveth, lord taketh damages the first target with a number of Hit Points of necrotic damage depending on the spell’s level.
1st: 1d4 + your Wisdom modifier
2nd: 3d4 + your Wisdom modifier
3rd: 5d4 + your Wisdom modifier
4th: 7d4 + your Wisdom modifier
5th: 9d4 + your Wisdom modifier
6th: 11d4 + your Wisdom modifier
Casting this spell doesn’t provoke attacks of opportunity.
Thoughts?