Daily Punch 7-14-14 On the Cheap quality for Shadowrun 5e

In Missions, it costs some money to fix things when they get shot up.  There is a lot of discussion currently about how much that should cost.  I’d like to throw my few neuyen into this mix….

 

On the Cheap

Cost: 7 Karma

Benefit: You know how to make things happen and cheap.  When you assist in repairing gear and have access to junk of the same kind (scrapyard for cars, broken drones for drones etc) you reduce the cost to fix any fixable item by 30% to a maximum of 95% of the total cost to fix an item.

 

Thoughts?

Daily Punch 7-7-14 Secret Slave Monster for DCC RPG

I’ve been playing lots of DCC RPG lately, here is a monster I want to drop on my low level players

 

 

Secret Slave

Init + 0  Atk claws/bite +3 melee (1d12, thirst for success Fort DC14); AC 15 HD 3d8+3; MV 30′; Act 1d20; SP Charm Person spell (Spell check +6), transform to and from monstrous self; SV Fort +2, Ref +2, Will +4; AL N

The secret slave is a monster that hates its own existence, but must survive by eating the most promising of a generation or else face it’s own destruction.  The secret slave sneaks into pits of captives or other slaves and hides among the rabble looking like the other slaves in the pit.  If discovered by the captors, the secret slave will used its eyes to cast Charm Person to prevent it’s own discovery.  The Secret Slave seeks either cruelty or kindness depending on its own preference.  When rescued the Secret Slave will hide amount the other freed men and women and attempt to make friends with one of the saviors, either the kindest, meanest, or the smartest of the group.  The Secret Slave will either lure the chosen victim away from the others via its Charm Person spell or wait till the victim is in a battle and pounce at an in opportune moment.  When it does, it changes from the slave visage to a human-like body with elongated bone claws for hands and a face that splits longer along the mouth and opening vertically along the face to form a four-sided, gaping mouth.  If the victim survives a bite, he or she may contact the thirst for success disease and become a Secret Slave, hungering for the flesh of other heroes in a month.  This disease can be removed by a cleric, but is a 3 dice condition for the lay on hands check.  The victim must be cured before the next new moon or become a Secret Slave.

 

Thoughts?

Daily Punch 7-4-14 Wand Throw feat for Pathfinder

Saw something my players could have really used this weekend.  This goes out to all our cleric friends who move way to slow!

 

 

Wand Throw

You activate a wand and throw it just in the nick of time to cast a spell.

Benefit: When you cast a spell through a wand with a range of personal or touch, you may cast the spell and make a ranged touch attack with a range increment of 30 feet.  If you succeed at the attack against a target, you successfully cast the spell against the target, wand hits the target, and falls into their square.  If the target wants to be hit by the attack and spell, you gain a +10 bonus to your attack.

 

Thoughts?

Daily Punch 7-2-14 Growing in the Healing God’s Power feat for Pathfinder

I’ve been focused on DnD Next, so how about some Pathfinder focused stuff for today?

 

 

Growing in the Healing God’s Power

You’ve grown in favor of the healing god.  This god has granted you power to heal those who need it.

Prerequisite: Chosen of Life feat

Benefit: You gain extra uses of the Chosen of Life feat equal to your charisma modifier.

 

 

Thoughts?