Daily Punch 2-13-19 Inspire Competence spell for DnD 5e

Here is something I want back in my 5e!  Inspire Competence as a spell

 

Inspire Competence

Divination 1st level spell

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

You begin through word or song to inspire your allies.  As you concentrate on this spell, all allies within the range of this spell can roll a d4 and add the number rolled to all skill checks it makes while in the area.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, your allies roll a d6.  When you cast this spell using a spell slot of 5th level or higher, your allies roll a d8.  When you cast this spell using a spell slot of 7th level or higher, your allies roll a d10.  When you cast this spell using a spell slot of 9th level or higher, your allies roll a d12.

Daily Punch 2-11-19 Sonic Ray Technomancer spell for Starfinder

Let’s get some Starfinder spells out here!

SONIC RAY T1

School evocation (sonic)

Casting Time 1 standard action

Range 60 feet

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes

You scream at target in range, requiring a ranged attack against the target’s EAC. If your attack hits, the force of the scream deals 3d6 electricity damage to your target.

Thoughts

Daily Punch 2-7-19 Inflict Wounds M1-M6 mystic spell for Starfinder

Another spell that needs to happen.

INFLICT WOUNDS M1-M6

School necromancy

Casting Time 1 standard action

Range touch

Targets one creature

Duration instantanious

Saving Throw Will partial, Spell Resistance yes

You touch a creature and inflict horrible wounds as you rend its flesh causing damage to your target depending on the spell’s level.

1st: 1d8 + your Wisdom modifier

2nd: 3d8 + your Wisdom modifier

3rd: 5d8 + your Wisdom modifier

4th: 7d8 + your Wisdom modifier

5th: 9d8 + your Wisdom modifier

6th: 11d8 + yourWisdom modifier

If the target succeeds at its saving throw, it only takes half damage.
Casting this spell doesn’t provoke attacks of opportunity.

Thoughts?

Daily Punch 1-15-19 Eurytus’ bow spell for DnD 5e

Todays spell for the wizard!

 

Eurytus’ bow

1st-level conjuration

Casting Time: bonus action
Range: Self
Components: V, S, M (a shard of pottery)
Duration: 1 minute

This spell creates a floating wooden bow or crossbow that moves with you and stays within 5 feet of you.  The bow operates as normal, requiring an action to use, but the bow will conjure an arrow as part of the action to fire the weapon.  The action that fires the weapon does not require you to use your hands, and you use your spellcasting attack modifier for the attack.  The weapon does damage as a non-magic bow.  The bow can be attack as normal and for all purposes is a normal wooden bow for targeting, hit points, AC, and damage.

 

 

Thoughts?

Daily Punch 1-10-19 Lying Corpse spell for Pathfinder Playtest

Ok ok, one more version of this spell!

 

Lying Corpse

SPELL 5
Illusion Casting 10 minutes (Material, Somatic, Verbal)
Range 10 feet; Targets all targets in range
Duration 10 minutes
You cast a spell that appears to be talking corpse in all forms except you control what the corpse says. Casting this spell prevents any future casting of talking corpse with this corpse.  Any attempt to determine a false spell can be detected with a successful Religion, Occult, or Arcana check and a successful perception check.  For each target, the effects of lying corpse are based on the target’s Will saving throw.
Success The target does not believe you cast the spell correctly and does not believe the corpse’s responses.
Critical Success The target knows you cast lying corpse and disbelieves the result of the spell.
Failure The target believe anything the corpse says as per the spell talking corpse.
Critical Failure Per failure, but the target’s is immediately subjected to the failed result of the suggestion spell.

Daily Punch 1-9-19 M4 Dead Ventriloquism spell for Starfinder

M4 Death Ventriloquism

School Illusion (language-dependent)

Casting Time 10 minutes

Range 10 ft.

Targets all creatures that can hear you in range

Duration 1 minute/level

Saving Throw Will negates, see text; Spell Resistance yes

 

You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead with this corpse. Any living person hearing the spell may attempt a Will saves or use Spell Resistance to disbelieve the spell. Any attempt to determine the false nature of the spell can be detected with a successful mysticism check and a successful perception check. The DC to determine this effect for all checks is equal to 10 + 1/2 your level level + your Wisdom modifier. Any check that fails reads the spell as speak with dead.

 

Thoughts?

Daily Punch 1-8-19 Death Ventriloquism spell for Pathfinder

Now for Pathfinder!

Death Ventriloquism

School illusion [language-dependent]; Level cleric/oracle 4, inquisitor 4, medium 3, psychic 4, shaman 4, spiritualist 4, witch 3; Domain trickery 3, evil 3

CASTING

Casting Time 10 minutes
Components V, S, DF

EFFECT

Range 10 ft.
Target one dead creature
Duration 1 min./level
Saving Throw Will negates; see text; Spell Resistance no

DESCRIPTION

You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead with this corpse. Any living person hearing the spell may attempt a Will saves or use Spell Resistance to disbelieve the spell. Any attemt to determine a false spell can be detected with a successful knowledge(arcana) or knowledge(religion) check and a successful spellcraft check. The DC to determine this effect for all checks is equal to 10 + 1/2 your cleric level + your Wisdom modifier. Any check that fails reads the spell as speak with dead.

Thoughts?

Daily Punch 1-7-19 Death Ventriloquism spell for DnD 5e

We’re back and here is a DnD spell.

Death Ventroquism

4th level illusion
  • Casting Time: 1 action
  • Range: 10 feet
  • Components: V S M (Burning incense)
  • Duration: 10 minutes
  • Classes: Bard, Cleric
  • You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead. Any attemt to determine a false spell can be detected with an Intelligence (arcana) or Wisdom(religion) check, made with disadvantage. Any check that fails reads the spell as speak with dead.

Thoughts?

Daily Punch 12-19-18 Lord Giveth, Lord Taketh spell for Starfinder

Ok, here is the Starfinder version of the same spell

Lord Giveth, Lord Taketh M1–6

School necromancy

Casting Time 1 standard action

Range touch

Targets one living creature

Duration instantaneous

Saving Throw Will half ; Spell Resistance yes

With a touch, you steal the life from a creature in range and and invigorate a different  target, restoring a number of Hit Points equal to the damage dealt. If the second target regains all of its Hit Points as a result of this spell, you can apply the remaining healing to yourself, as long as you are a living creature. On the other hand, if this isn’t enough to restore all the target’s Hit Points, you can transfer any number of your own Hit Points to the target, healing the target that amount. You can’t transfer more Hit Points than you have or more Hit Points than the target is missing.

Lord giveth, lord taketh damages the first target with a number of Hit Points of necrotic damage depending on the spell’s level.

1st: 1d4 + your Wisdom modifier

2nd: 3d4 + your Wisdom modifier

3rd: 5d4 + your Wisdom modifier

4th: 7d4 + your Wisdom modifier

5th: 9d4 + your Wisdom modifier

6th: 11d4 + your Wisdom modifier

Casting this spell doesn’t provoke attacks of opportunity.

 

Thoughts?


Daily Punch 12-18-18 Lord Giveth, Lord Taketh spell for Pathfinder

How about a few spells for Pathfinder?

 

Lord Giveth, lord Taketh, light School necromancy; Level antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target two creature touched
Duration instantaneous
Saving Throw Will half; Spell Resistance yes

DESCRIPTION

When laying your hand upon a creature, you channel negative energy that deals 1d4 points of damage + 1 point per caster level (maximum +5) to the first creature and heal an equal amount to a second creature.

 

Lord Giveth, lord Taketh, moderate 

School necromancy; Level antipaladin 3, cleric/oracle 2, inquisitor 2, shaman 2, witch 2

DESCRIPTION

This spell functions like lord giveth, lord taketh light, except that you deal 2d4 points of damage + 1 point per caster level (maximum +10) and heal an equal amount.

 

Lord Giveth, lord Taketh, serious

School necromancy; Level antipaladin 4, cleric/oracle 3, inquisitor 3, shaman 3, witch 4

DESCRIPTION

This spell functions like lord giveth, lord taketh light, except that you deal 3d4 points of damage + 1 point per caster level (maximum +15) and heal an equal amount.

 

Lord Giveth, lord Taketh, critical

School necromancy; Level cleric/oracle 4, inquisitor 4, shaman 4, witch 5;

DESCRIPTION

This spell functions like lord giveth, lord taketh light, except that you deal 4d4 points of damage + 1 point per caster level (maximum +20) and heal an equal amount.