I’ve been thinking about the Eldrich Knight archetype, and I thought there should be one for the charisma based casters out there. Here’s my contribution:
Somewhere in your family line was a dragon. It might be something open to all. It might be a secret passed down through the generations. Or, it might be unknown to anyone. But, for some reason, it shows in your. You’re starting to look a lot like someone you may never have met, as well as, being able to tap into power that most people in your family and most mortals can only dream of.
At 3rd Level, you gain the ability to cast spells as a Sorcerer. Use the Spellcasting rules of the Eldrich Knight (PHB 75), except you cast using your charisma modifier instead of intelligence.
At 3rd level, you must choose a draconic ancestor using the types presented on page 102 of the Players Hand Book. Once choose, you may not change this type. Based on the type of dragon chosen, you gain resistance to the type of damage associated with that dragon.
Beginning at 7th level, when you your action to cast a spell that does the damage of the type associated with your Dragon Ancestry, you can an extra action to make a weapon attack.
At 10th level you begin to change to look like your draconic progenitor. Your body gains scales and possibly small horns as your fore-father/fore-mother. This makes most conventional armor all but useless, but your natural armor gives your AC equal to 16+dexterity.
At 15th level, you gain the ability to perform a breath attack as a dragonborn (PHB 34). The DC for this save is not based on your constitution, but based on your charisma.
At 18th level, your metamorphosis completes as you gain a pair of dragon wings. These are permanent wings that grant you a flight speed equal to your normal movement speed.