Ring Side Report 11-10-12 Pentacon Day 1

LaVera and I made the trip down to Pentacon Today.  http://www.pentacongames.com/   Lets talk about what I did today and what I thought.

Con Basics: I got to the con at 8:30.  Game started at 9, 2, and 7:30.  Lets go through the pro’s and con’s (hah!)

con:  When I got to the con, I went to the main desk with a credit card.  I was promptly turned away.  It’s cash and carry out here.  Now, if this was a small con in a smaller hotel, that might be ok, but this con is pretty big.  Also, I don’t carry cash anymore.  Since that was my first impression of the con, and my wife specifically asked if we needed cash so I got to start the day looking stupid, left an impression.

Also, the way the con organizes the con’s games was kind of strange.  To sign up for a game, you sign up on a piece of paper for each game and time slot and use generic tickets for each game.  You can register online ahead of time for spots and that just gets your name on each sheet when they print it.  This con is kind of moving from the small size of a less then 50 people con to the multiple hundreds in attendance.  Not a major problem, but it might be time for computer registration.

pro:  This game con is amazingly friendly.  Gen con is nice as you feel like your part of the whole gaming community, but this con has a nice family feel.  While I bitch about the credit cards, the whole group here nice.  I feel like I can just join any group, and they will take me in.  Really like cons like that.

Also, the con is mid-sized.  Those cons have the nice variety of a large con and the homeyness of a small con.  Its really in the sweet spot.

Vendors!  Random businesses that have stuff I’ve never seen before that HAVE FACEBOOK and show me some cool new stuff.

Games:

9AM-Living Arcanis  I’ve written before about this game, but this time I got to play.  I had a great time and I got to meet up with a well connected DM who’s written much about the game and help developed the system.  Had a blast.  Best part was I got V into it and I think shes a new convert.

2PM-ADnD 2nd Ed  I know V isn’t as much of a social butterfly and wont just go talk to random strangers (read crazy) as I am, so I asked her to choose a few events that she wanted to try and I would try anything she suggested.  She hasn’t played ADnD in a long time and I never have so off we went.  I played a cleric, V played a ranger, and two other guys played a rogue and a fighter.  We didn’t exactly win, but we did have a great time.  I can see why people who have played 2nd love it, but I can see why 3rd ed was needed.  Its hard to know when a dice roll is good or bad because you don’t know if you should be rolling high or roll.  Also, Its really great to see some gaming history.

7:30PM – Darkus Thel After Hours  V and I both saw this and thought it would be interesting, but what we didn’t know is we had walked into the joke game.  The campaign directors of this system also run a few fun games each year that are completely slapstick.  The system is pretty easy that based on Tunnels and Trolls and is basically a d6 based system.  We met some great people.  Also, I think I may have inadvertently stole to show.  I caught a sheep that I named Mrs. Fluffy and proceeded to catch a spider that is named Ms. Spinny (She’s not married, still looking thought).  Also, I spent the game tripping balls on laughing gas and that made the game awesome.  Look forward to playing some more after hours games with these guys.

 

All and all a great day at the con.  I also loved the day spending ti playing games with V.  Next year, I plan to go again!

Daily Punch 11-9-12

Saw a movie and make me think of some Shadowrun goodness

Glitch 20 bp, requires technomancer, your powers in the matrix have expanded beyond what you thought were possible as a complex action, you make resonance + charisma check needing 6 successes. if you pass, you teleport up to your move in any direction you choose.  On a failure you lose your next simple action next turn. On a glitch, you teleport your move in a random direction, and on a critical glitch, the DM chooses where you teleport up to triple your move.

Daily Punch 11-8-12

Well this week is all wonkey!  Yesterday was a late night after fighting with my car tires.  However, here is a 4th ed feat for today

Power exchange you may voluntarily give up one daily attack or utility power to gain another use of an encounter power of the same type.  The encounter power must be of the same level or lower then the daily power.  You may give up two encounter powers to gain another use of a daily power in the same fashion.

Daily Punch 11-6-12

Its time for a metamagic feat that my friend Willy and I thought up together

contingency spell after being targeted by an attack or spell, and after an attack roll is determined, before damage is dealt, or a saving throw is called for, you may cast a spell by raising the spell level by one level for any spell with the range of personal or two for any spell with a range of touch following the example of metamagic feats such as quicken spell or quit spell.

 

On a separate note, I completely forgot about the Monday Combo.  How about this, I’m cooking up some things for Eberron.  Next week Monday, more DnD Next Eberron!

daily punch 11-2-12

Pathfinder thoughts from tonight

Reactionary Channeling requires channel divinity as a reaction to an attack, you may use your channel divinity ability, but it uses two uses of this ability.  Any other feats may be applied and you need not be conscious to use the ability, but you must be alive after the attack to use this ability.

Daily Punch 10-31-12

Here is a 3.5/4th edition feat for today

Gaining the Upper Hand after killing a non-minion enemy and reducing the total number of conscious enemies to below your number of conscious allies, make an intimidate check as a swift/minor action.  This check sets the DC for the sense motive check all enemies must make to avoid becoming frightened or freeing (DM choice).  Mindless enemies are immune.

Daily Punch 10-30-12

Its time for a multi game feat!

Advance into the cut when you kill an enemy with a melee attack, you may move 5 feet as a free action in between any other attacks this round.  Limit once per round.  This movement does not provoke any attacks from the enemies.

Daily Punch 10-29-12 On a Monday?

Hay gang, I just got my playtest packet.  I want to go over it.  The next Combo will be based on it, so in the meantime, its a pathfinder feat!

Divine Guidance requires Channel Divinity, Selective Channeling  when you channel divinity, you may select a number of enemies in the burst that are you may target for turn undead equal to your charisma modifier.  This turn damage is in addition to the people your also healed with channel divinity