Daily Punch 5-21-13

Let’s get this thing caught up shall we?  How about some more DnD Next fun…

 

Chauntea’s Gift

2nd-Level Abjuration

The goddess’s gift is imbibed by all and the instantly be come as drunk as if they were in her own hall.

Casting Time:1 action

Effect:All living creatures in a 30-foot radius with in 100 feet of my  must make constitution saving throw.  If they fail, the become intoxicated until they make a successful saving throw at the end of their turn.

 

Thoughts?

Daily Punch 5-20-13

Here’s one from the wife-

 

Heward’s Handy Cupboard-

Aura moderate conjurationCL 4th

Slot —; Price 1,000 gp; Weight 50 lbs.

This cupboard functions much like a Handy Haversack, however the cupboard may hold any size item as large as long as the cupboard closes with the item inside of it.  The cupboard may hold any amount of gear.  To use the cupboard, you must use a swift action, think of an item, and open the door and it item will be on a shelf.  You may use this item multiple times per turn.

 

Thoughts gang?

Daily Punch 5-17-13

How about a pathfinder feat?  My party really needed something like this Friday night.

 

Reactive Detection-Feat-requires Skill Focus(Perception)-When you fail a perception roll to detect a trap and are subjected to an attack by the trap, as a reaction you make a perception roll to detect the trap again.

 

Thoughts?

Daily Punch 5-16-13

How about something for DnD Next today?

 

Level 1: Superior Defense- additional choice

Shield Cover:  When you are wielding a shield and you or a creature within 5 feet of you are subject to an effect requiring a save,, you can use your reaction to block the attack.  Spend one expertise die, roll it , and add the number rolled to the target’s save value against that attack.

 

Thoughts gang?

Daily Punch 5-13-13

Played some Arcanis this weekend, maybe its time for a some traits for that system

 

Strong body

Tier 1 -Increase your hit points by 10 and your Fortitude defense by 1.

Tier 2 – Increase your hit points by 10 and your Fortitude defense by 1.  You only receive a wound from damage if it is 1.5x your fortitude defense.

Tier 3- Increase your hit points by 10 and your Fortitude defense by 1.  You only receive a wound from damage if it is 2x your fortitude defense.

Tier 4- Increase your hit points by 10 and your fortitude defense by 1.  You only receive woulds from critical hits, not from damage.

 

Thoughts?

Daily Punch 5-8-13

How about a trait in pathfinder?

Child of the Temple

You spend your youth being trained in a temple full of marital artist monks.  While they respected your wish to leave, your years of training have aided you in your quests

You gain a +1 bonus to jump checks as well as tumble checks.

Daily Punch 5-6-13

Loving Neverwinter, thought maybe some of its ideas should make their way into tabletop RPGs…

 

Trained Help

Feat

Requires: item creation feat

Benefit:  You have the services of a person who can create any item you can create.  He/she requires only 75% of the normal amount needed to create any item you could create.  This person still requires all the time you would need to make the item and may not help in any way to adventure.  The GM may involve this person in adventures however.

 

Thoughts?