Daily Punch 5-2-13

I like the new idea of weapon mastery in DnD Next…let’s expand on that…

 

Double accuracy

Feat

Benefit:  You use a reroll of a die give to you by your weapon mastery power and roll the same number on both dice rolls, consider the rolled value equal to the maximum of the die type.

 

Thoughts?

Daily Punch 5-1-13

How about a monster feat for pathfinder?  No love for the swimming monsters?

 

Flyby Attack (Monster)

This creature can make an attack before and after it moves while swimming and does so gracefully.

Prerequisite: swim speed.

Benefit: When swimming  the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.  The creature does not provoke an attack of opportunity from the target of the attack.

 

Thoughts?

Daily Punch 4-23-13

How about a feat for DnD Next?-

 

Group Stealth-Feat

Your group has spent many hours training to be a ghost on on the beeze

Benefit:  For ever other person in your party with this feat, gain a +1 competency bonus to stealth checks.

 

Thoughts?

Daily Punch 4-22-13

How about a pathfinder feat-

 

Preparation-Feat-You may take up to 4 hours of preparation and spend 10 gp for materials to prepare for an event in game.  This event can range from a fight to an ambush.  When you do, you gain a +2 preparation  for the first round of the event on all d20 rolls.  This bonus drops to +1 on the second round, and is lost by the third round.

 

Thoughts?

Daily punch 4-19-13

More DND next feat madness!
Overcasting
Arcane Feat
You throw all you have into this spell at the expense of accuracy
Benefit: you may reduce the DC if your spell by up to three.  Increase the number of dice rolled for this attack.  Effects that reduce damage by have or more on a miss now cause the spell to completely miss.  You may not apply this to effects that automatically hit

Daily Punch 4-17-13

Been reading some DnD Next how about a feat?

 

Focused Spell-casting

Arcane Feat

You forgo damage to prevent your target from escaping the force of your spell.

Benefit:  When you cast a spell, you may reduce the number of damage dice by up to three dice to increase the DC of the spell by the same amount.

 

Thoughts?

Daily punch 4-16-13

How about a pathfinder trait?

Common Cause-trait-your common ground with your team fuels you when you need it-once per day you may invoke a common aspect of the party. This may be a common religion, nation of origin ect. When you do, for all people who share this common aspect, gain a bonus to a single d20 roll.

Thoughts?