How about we keep the hits rolling with a DnD Cleric spell at 7th Level
Casting Time: 1 action
Range: 150 feet
Components: V, S
A 20 foot radius pool of divine light rains from the heavens centered on a point in range. Each creature in the area must make a Dexterity saving throw. It takes 5d10 radiant damage on a failed save, or half as much damage on a successful one.
The spell also punishes those who oppose the god you invoke when you cast this spell. Creatures who are the opposite alignment of your god (chaotic vs lawful or good vs evil) must attempt a Wisdom saving throw. If it fails, it is stunned for one round. If the creature is the opposite alignment on both axis, then the creature makes the save with disadvantage.