Let’s finish out the giant book strong. Here’s one for the wizards who use giants to do their dirty work!
Merlin’s Apprentice
You follow a master who needs no introduction. A trickster and wise-man from an early age he guides you, molds you, and shows you how to work magic that is not always arcane or even uses spells! He shows you ways to handle situations that sometimes use friendship, guile, and occasionally a spell.
Beginning at 2nd level, you see what the master says when guiding men is more important than mastering magic. You gain proficiency in Charisma(diplomacy) and Wisdom(insight). If you are already trained in either, gain the rogue’s expertise class feature for that skill or possibly both.
Hiding in Plain Sight
Starting at 6th level, the master shows you how to move around unhindered among men not paying attention. Twice per day you can use a druid’s Wild Shape ability as a druid of your level or cast disguise self without it consuming a spell slot.
Good Friends are a Good Find
Beginning at 10th level, the master introduces you to his friends. You can cast conjure elemental but instead of conjuring an elemental you conjure a giant of equal CR. This spell does not consume a spell slot. If you lost control of this giant, it is not hostile to you unless you act hostile to it.
The Master’s Final Lesson
Starting at 14th level, you learn the final lesson you master never learned himself. You are immune to all spell and effects that charm you and have advantage on all saving throws against spells of the enchantment, abjuration, and conjuration schools.
Thoughts?