Daily Punch 12-21-20 Candy Crush Spell for DCC RPG

DCC needs a Santa Claus patron. Let’s work on that! First, some spells for that patron.

Candry Crush
Level: 1Range SelfDuration: 1 round per CLCasting time: 1 actionSave: N/A
GeneralThe caster crushes a piece of candy and gains powers based on his control of the candy!
ManifestationRoll 1d4: 1-The caster unraps a piece of candy and eats it; (2)the caster crushes a piece and blows it into the wind; (3) The caster swips into the air and glowing pieces of candy flash before everyone; (4) The caster reaches into the air and from between joined hands pulls a glowing candy cane out and waves it like a wand
CorruptionRoll 1d4:(1)The caster’s teeth begin to rot with cavities; (2) streaks like candy canes appear on the caster’s body. (3) the caster gains pieces of candy imbedded in their skin. (4)the caster’s food turns into candy corn
MisfireRoll 1d4:(1)The caster’s mouth fills with sour taste to the point he gains a -4 attack rolls, saving throws, spell checks, and to initiative; (2) The caster’s bones turn to candy and break easily causing double damage for 1d6 rounds. (3) Everything tastes like candy so the caster tries to eat everything and everyone for 1d4 rounds. (4)The caster must make a DC 10 Fort save or he turns into a cookie gingerbread man for 1d6 rounds. He can move freely as this cookie, but has a 1 for Strength, Agility, and Stamina until the spell ends.
1Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire; (1-2)corruption; (3+) misfire.
2-11Lost, failure
12-13You shot a piece of candy at an enemy doing 1d4 points of damage. No save
14-17You summon forth a sword made of pure candy cane. the sword does 1d6 + intelligence modifier damage upon a hit and counts as magic. Any damaged tissue is turned to candy and can only be healed by magic. You may choose a lower result if you so choose.
18-19Throw three pieces of candy each doing 1d8 points of damage to a target. No save. You may choose a lower result if you so choose.
20-23You or someone of your choosing within 30 feet gain the armor of the candy knight. You gain plate armor with an additional +4 bonus to AC. You may choose a lower result if you so choose.
24-27You target one enemy you can see and they crush from the outside in like the candy between your fingers. The target takes 2d24 crushing damage. This damage my only be healed via magic. If the enemy dies from this damage, it explodes into candy. You may choose a lower result if you so choose.
28-31You or another ally becomes the candy knight. Gain plate armor with a +4 extra bonus as well as the candy sword that does 1d8 damage that can only be healed via magic as the wound turns to candy. You are also immune to any fire damage as you no longer melt in any hand. You can choose a lower result if you so choose.
32+Choose a target in range with less than 60 HP total. That target instantly explodes into hundreds of pieces of candy

Daily Punch 11-10-20 Disfigure spell for Pathfinder 2nd Ed.

Let’s look at this in pathfinder as well.

Disfigure 5

Curse Necromancy Incapacitation

Traditionsarcane, divine, occult, primal
Bloodlinehag

Cast [three-actions] material, somatic, verbal

Range 30 feet; Targets 1 creature
Saving Throw Fortitude


You throw raw hate on a creature and choose how to disfigure the creature deciding upon a -2 status penalty to an ability score, a -10 status penalty to movement, a -2 status penalty to AC, a -2 status penalty to attack rolls, or a -2 status penalty to saves as you bend spine and spirit to a broken form. Multiple castings of this spell are possible if you choose different effects of the spell each time.

Critical Success The target is unaffected.
Success The target is affected until its next turn begins.
Failure The target is affected for 30 days.
Critical Failure The target is affected permanently.

This spell can only be removed by a wish or miracle spell, you ending the spell with a thought, or you dying.



Heightened (7th) As 5th level, but the disfigure lasts for up to 1 year on an unwilling creature.
Heightened (9th) As 5th level, but the disfigure lasts for a duration you choose (even unlimited) on an unwilling creature.

Thoughts?

Daily Punch 11-9-20 Disfigure spell for DnD 5e

I’ve been thinking of some spells I’ve seen in movies where the villain curses the hero, and the hero is disfigured. Can we do something like that?

Disfigure

5th-level necromancy

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 30 days

You throw raw hate at a target in range. The target must make a Constitution saving throw. If the target fails, you inflect a horrible curse upon the target bending its physical form to break spirit and spine. The target has a -2 penalty to saves and checks with one ability, a -10 feet penalty to its speed, or a -1 penalty to all attacks for the duration of the spell. A target can be affected by multiple castings of this spell, but each casting must cause a different effect.

A wish spell is the only spell can can end this effect early, you may end this spell with a thought at any time, or your death ends the curse as well.

At Higher Levels: When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by a wish spell.

Daily Punch 11-4-20 Caustic Pop spell for Castles and Crusades

Time for some more Castles and Crusades

Caustic Pop Level 2 wizard
CT Special R 30 feet D 1 rd./2 lvl.

SV special SR yes Comp V, S
The caster flings a bit of slug slime at a target in range. The caster must succeed with a
ranged touch attack to hit the target. If the target is hit, glob deals 1d4
points of acid damage and then blog splashes at all targets within 30 feet. All targets that fails a Dexterity saving throw are covered in the acid and are dealt 1d4 points of acid damage. For every two caster levels the acid, unless somehow neutralized, lasts an additional round and deals another 1d4 points each round.
The material component for this spell is a ball of slug slime.

Thoughts?

Daily Punch 11-2-20 Wracking Cough spell for 5e DnD 5e

I hurt my upper respitory a few years ago, so when the seasons change, I start barking. Normally it draws looks, but for some reason, this year I get a bit more stares…

How about a spell for that?

Wracking Cough

2nd-level necromancy

Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: concentration, up to one minute

You point at a creature in range and whisper vile words at it. The target must make a Constitution saving throw. If it fails, it becomes infected with a fast acting disease as it begins to cough uncontrollable tearing its lungs apart from the inside dealing 2d6 necrotic damage. Each round at the start of the creatures turn, it must make another Constitution saving throw. If it succeeds the effect end, but if it fails it continues to cough taking 2d6 necrotic damage. Then all creatures that are engaged with the target must also make a Constitution saving throw. Upon a failure, the creature is affected by the spell taking damage as above. If a creature saves against this spell once, it is immune from this one casting of the spell, but can be affected again by a different casting of this spell. Immunity to magical diseases prevents a target from being affected. The cycle of infection continues until all creatures save against the spell or you are no longer concentrating on the spell.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Daily Punch 10-27-20 Caustic Pop spell for DnD 5e

I’ve been on an acid kick lately. How about a new version of fireball mixed with acid arrow?

Caustic Pop

3rd-level conjuration

Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a ball of slug slime)
Duration: Instantaneous

With a flick of the wrist you throw a blob of acid toward a target within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 acid damage, and all each creature in a 20-foot-radius sphere centered on the first target must make a Dexterity saving throw. A target takes 4d6 acid damage on a failed save. All targets damaged by this spell are covered in acid and must make a Dexterity saving throw at the start of their turns or take 4d6 acid damage each round until they succeed on a saving throw at the start of their turns to removed the acid and end the effect or remove the acid as an action. If the initial ranged spell attack misses, there are no additional effects.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Thoughts?

Daily Punch 10-26-20 Disrupt Balance spell for Castles and Crusades

Ok, how about one more system with this spell?

Disrupt Balance , Level 1 wizard
CT Special R 30 feet D 2 rd./ lvl.

SV constitution negates SR yes Comp V, S
When the caster points at a living creature in range, the subtle balances that maintain it are disrupted. The creature begins to melt from the inside out taking 1d2 +1 HP per level of the caster acid damage. At the start of the creatures turn, it makes another saving throw, if it fails the spell continues and it takes damage again.

Thoughts?

Daily Punch 10-21-20 Disrupt Balance cantrip for DnD 5e

Time to keep rolling with this spell into DnD 5e

Disrupt Blance

transmutation cantrip

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 round

You alter the subtle balances the keep the creature moving causing chaos in essence of the target. Choose a creature in range to makes a Constitution saving throw. On a failure the creature takes 1d6 acid damage. At the start of the creatures next turn, it must succeed at another Constitution saving throw or take the same damage again.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Thoughts? Does the second saving throw prevent the damage from being too high for a cantrip?

Daily Punch 10-20-20 Disrupt Balance spell for Pathfinder 2nd ed.

Been running through different systems, so why not take an idea from one to another?

DISRUPT BALANCE CANTRIP 1

Acid Cantrip Transmutation

Traditions arcane, primal

Cast [two-actions] somatic, verbal

Saving Throw Fortitude

Range 30 feet; Targets 1 creature


You subtly change the chemistry of a creature altering the small balances they keep them working dealing 1d4 acid damage this turn and the same damage the next turn. If the creature critically fails the save, it is also dealt the acid damage for a third turn.


Heightened (3rd) The damage increases to 1d4+ your spellcasting ability modifier.

Heightened (5th) The initial damage increases to 2d4 + your spellcasting ability modifier.

Heightened (7th) The initial damage increases to 3d4 + your spellcasting ability modifier.

Heightened (9th) The initial damage increases to 4d4 + your spellcasting ability modifier.

Thoughts?

Daily Punch 10-19-20 Disrupt Balance spell for Shadowrun 6e

How about more love for Shadowrun?

Disrupt Balance
RANGE TYPE DURATION DV   DAMAGE
LOS            M        I             5         SPECIAL
Life is balance, and with just a simple push you can destroy it plunging a creature’s internal chemistry into chaos.  Roll Sorcery + Magic vs. Willpower +Body.  The target takes chemical elemental damage required to the net hits and has its body is reduced by half the net hits.  This counts as a corroded for effects that remove damage and effects and a target will only have its body reduced by the arrest effect of disrupt balance, not the cumulative effect of multiple castings. This damage to body is repaired normally over time or via magic.

Thoughts?