Let’s keep up with the against the giants push with another spell-Gravity Crush
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a ball of lead)
You cause the ground to instantly quintuple the gravity of a point in range. Each creature in a 20-foot-radius of the point must make a Strength saving throw. A target takes 5d6 magic bludgeoning damage on a failed save and is knocked prone, or half as much damage and avoid being knocked prone on a successful one. Creatures that are large or larger make this save with disadvantage.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.